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View Full Version : An example to follow


NewBJedi
05-16-2002, 08:16 PM
Beta version is at 1.55:

http://www.flashpoint1985.com/download/download.html

Look at the versions of patches and support - with the inclusion of new vehicles, weapons, etc.

NewBJedi
05-16-2002, 08:17 PM
Another example - what JK2's engine uses:

http://www.quake3world.com/files/#official

Notice a list of beta patches till the full releases - public beta testing is where it's at - the same goes for OFP (first post).

NewBJedi
05-16-2002, 08:19 PM
Hi Raven and LucasArts. :)

Epyon9283
05-16-2002, 08:24 PM
What about Valve? They are still updating a game thats 4 years old and they have released add-ons like TFC and Deathmatch classic.

NewBJedi
05-16-2002, 08:29 PM
Thanks, that's a good example.

Can you list any others?

Epyon9283
05-16-2002, 09:21 PM
Ion Storm with Deus Ex. Quite a long time after the game was released, they released a patch that added mulitplayer. Even though it sucked, I though it was pretty nice of them.

NewBJedi
05-16-2002, 09:24 PM
Deus Ex, great example.

One of the greatest SP games ever made.

:)

Nathan Wind
05-16-2002, 10:05 PM
something that changes the fundamental mechanics and balances of the game play: its 1.03, the official patch that is really a mod.

can anyone say "bait and switch?"