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TheDarkSide
05-17-2002, 09:04 PM
Kenn Hoekstra's .plan was updated today with this tidbit of info:


Name: Kenn Hoekstra
Email: khoekstra@ravensoft.com
Description: Project Admin
Project: General
Web Page: Kenn's Web Site
-------------------------------------------------------------------------------
Friday, May 17th, 2002 - A few things for
the weekend:
....<edited>

2. For those of you unhappy with the increased
saber blocking in CTF and FFA modes in the 1.03
patch for Jedi Outcast, you can turn off the
changes by setting the CVAR g_saberTraceSaberFirst
to "0" in your server configs. Setting this
to "1" = More Blocking, "0" = Less Blocking. It
defaults to "1" in 1.03.

I have yet to test it out, but felt it necessary to get out to the general community. Give it a try and post back here on your thoughts.

TDS

Spider AL
05-17-2002, 10:11 PM
^bump

Lime-Light
05-17-2002, 11:33 PM
ya

Homosexual Ewok
05-17-2002, 11:51 PM
I just played on a server with this set at "0" and I will say it gave the saber back its deadly feel. I also could not help but notice the lack of players running around backwards going for 1-hit kills...

striderx2048
05-18-2002, 03:43 AM
It took them two weeks to release 1 bit of info that could have ended this mess. Quick and responsive they are

G0G0GadgetForce
05-18-2002, 04:31 AM
Yodas gunna open a can of woop ass now!

snakeeyesa27
05-18-2002, 05:06 AM
I just reinstalled the patch for two reasons. To play the demo, and to try multiplayer with lowered blocking. It's staying on this time. Blocking was my number one problem with the patch and raven has done a lot with a little gesture to restore my faith. Now, for the one that turns of saber throw in nf.

Luc Solar
05-18-2002, 12:19 PM
"Now, for the one that turns of saber throw in nf."


Saber throw IS off in nf.
There's a thread about it here somewhere. The problem was that the servers had some "1.02 thingy" left when hosting 1.03 games...or something...can't remember.
But saber throw is (generally) off anyways.

Agen
05-18-2002, 01:06 PM
Just played it and the matches are much shorter and less entertaining, i got killed with someone jsut wlaking straight into me. sux.

G0G0GadgetForce
05-18-2002, 03:25 PM
It feels way more realistic, and less like your opponent is half BOT skillz. You can't just keep swinging like a headless chicken becuase you need the saber in the ready position to actually block. It feels like every strike needs to be surgical, and the hit detection no longer "feels" broken.

I wish I could make a custom filter for the AllSeeingEye server browser to filter for g_saberTraceSaberFirst "0". But I can't find the cvar listed in the server settings list. Anyone know if this is possible?

w1ggl3s
05-18-2002, 03:27 PM
well i look forward to trying a 1.03 sever with this.

But i shur hope raven comes out with a 1.04 patch for us ctf saber/force only gamers that re balances the game

Vestril
05-18-2002, 10:25 PM
Originally posted by Luc Solar
"Now, for the one that turns of saber throw in nf."


Saber throw IS off in nf.
There's a thread about it here somewhere. The problem was that the servers had some "1.02 thingy" left when hosting 1.03 games...or something...can't remember.
But saber throw is (generally) off anyways.

No...it isn't. When I set up bot NF Dueling servers just to test this concept, I had Saber Throw. I am not an advanced server, I just know the very basics so I never altered an configurations in 1.02 or 1.03--I just click the No Force option.

m64253
05-18-2002, 10:29 PM
Nice one I tried it. I have gotten used to full blocking now so it was nice have deadly saber again.

DarthCobra
05-22-2002, 06:37 PM
Is there a command to put the jumpkick back to prepatch also?