View Full Version : Linux problems

05-21-2002, 12:56 PM
Guys, where am i going wrong ?

Here are my config files.


v_hostname "Lantastik JKII Server 1"
set g_motd "May the Force be with Me"
//rconPassword "password"
//sv_privatePassword "password"
//sv_privateClients 1

set sv_pure 1
set sv_maxclients 19
set g_inactivity 0
set sv_maxRate 8000
set sv_maxping 200
set g_allowvote 1
set timelimit 20
set capturelimit 40
set g_autoMapCycle 1
set g_gametype 3
set g_forceBasedTeams 1

map ffa_deathstar

command line:
./jk2ded +exec server.cfg +map ffa_deathstar


[root@Diablo jk2]# ./jk2ded +exec server.cfg +map ffa_deathstar +IP
JK2MP: v1.03a linux-i386 May 15 2002
Initialising zone memory .....
----- FS_Startup -----
Current search path:
/vmware/jk2/base/assets1.pk3 (8011 files)
/vmware/jk2/base/assets0.pk3 (6674 files)

14685 files in pk3 files
execing mpdefault.cfg
execing jk2mpserver.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
--- Common Initialization Complete ---
Opening IP socket: localhost:28070
Hostname: Diablo.Lantastik.co.uk
Alias: Diablo
execing server.cfg
sv_maxclients will be changed upon restarting.
g_gametype will be changed upon restarting.
------ Server Initialization ------
Server: ffa_deathstar
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
/vmware/jk2/base/assets1.pk3 (8011 files)
/vmware/jk2/base/assets0.pk3 (6674 files)

29370 files in pk3 files
Loading vm file vm/jk2mpgame.qvm.
VM file jk2mpgame compiled to 1926381 bytes of code
jk2mpgame loaded in 7117280 bytes on the hunk
------- Game Initialization -------
gamename: basejk
gamedate: Mar 04 2002
InitGame: \sv_floodProtect\1\sv_maxPing\200\sv_minPing\0\sv_ maxRate\8000\sv_maxclients\19\sv_hostname\Lantasti k Jedi Knight Server 1\version\JK2MP: v1.03a linux-i386 May 15 2002\dmflags\0\fraglimit\20\timelimit\20\g_maxHolo cronCarry\3\g_privateDuel\1\g_saberLocking\1\g_max ForceRank\6\duel_fraglimit\10\g_forceBasedTeams\1\ g_duelWeaponDisable\1\g_gametype\3\g_needpass\0\pr otocol\15\mapname\ffa_deathstar\sv_privateClients\ 1\sv_allowAnonymous\0\sv_allowDownload\0\captureli mit\40\gamename\basejk\g_maxGameClients\0\g_forceR egenTime\200\g_forcePowerDisable\0\g_weaponDisable \0\g_redteam\Empire\g_blueteam\Rebellion
Gametype changed, clearing session data.
Segmentation fault

whats going wrong ?, any sugestions ?




05-21-2002, 02:47 PM
You need to upload the assets2.pk3 file from a v1.3 patched client.