View Full Version : Extracting Motion-Capture-anims... how to?

05-28-2002, 08:21 AM
Is there a way you can extract the motions from the HUMANOID.GLA file? It's the file that holds all the motion-capture-data for humanoid characters in Jedi Outcast.

I need to find a way to import them into 3DSMAX4, to apply them to a CharacterStudio-biped figure. Any ideas? Is there a way to convert them to, say like, BVH files?

The readme-file that comes with the editing-tools talks of SoftImage being needed for creating own animations... can it be used to extract the motions already in the game? We have Softimage at work (though I never used it), but maybe this is a way... ANYONE?

05-28-2002, 09:17 AM
I suggest you ask this question in the modelling thread.