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View Full Version : Mods Come and Go


Yom
05-28-2002, 10:58 AM
in the past month or so i been seeing diff mod ideas some be come projects and other become forgoten.
so my queston is what mods out there are being worked on?

if u got ideas for one too post them here. i would like to see if they become forgoten or chosen to be worked on


Yom

UniKorn
05-28-2002, 11:04 AM
We are working on a total conversion that is nonstarwars related. We're bringing out a duel, a ctf and a ffa mappack out first to get our name known in the community.

Our duel mappack is already out btw.

TheSnerd
05-28-2002, 12:51 PM
... and we are working on a cooperative modification for Jedi Outcast, too :D

UniKorn
05-28-2002, 01:17 PM
:D My apologies mate, that's the one project where I can leave it all in your hands, so I tend not to think about it that much ;)

Xzzy
05-28-2002, 01:46 PM
> We're bringing out a duel, a ctf and a ffa mappack
> out first to get our name known in the community.

Not trying to slam you guys because some of the architechtural work in your maps is really well done and I'm not saying your stuff sucks, but you all really oughta held off a bit longer and put some more effort into layout and texturing.

Like that latest update to the duel set that's on outcastmaps.. duel_wls10. Did you just hit "select all" and pick a texture? Been a long long time since I saw something that bland. Which bites because whoever did the brushwork did a really good job.

Just saying, the name you're making for yourself may not exactly be what you're wanting.

PajamaSam
05-28-2002, 11:56 PM
http://www.lucasforums.com/showthread.php?s=&threadid=55918

Robzilla
05-30-2002, 10:59 PM
I am planning on a mod based on the Thrawn trilogy.
( Heir to the Empire, Dark Force Rising, and The Last Command )

A few other people are involved in the project, to be honest, we are only starting to learn how to map, also we will be going slow as to ensure everyting is the best.