View Full Version : does anyone know where dismemberment files are?
05-30-2002, 07:31 PM
Does anyone know where the dismemberment effect files are located? Can anyone give me a name of the dismemberment effects file or path? I have an idea for a mod, but I must find out where the information is located. Any help is appreciated!
05-30-2002, 11:21 PM
you know how to edit the npcs.cfg file dont you?
well edit the dismemprobarms, dismemberprobhead..etc values to be a 100 and they will come off with every well placed death blow
05-31-2002, 07:58 AM
Yess... dismemberments are nice but they also have
nasty little side effect...
If there are many enemies and i go in slashing
with my saber it usually crashes because game
can't handle that many objects...
05-31-2002, 12:03 PM
Also, if you go to base/jk2config.cfg, you'll find g_saberRealisticCombat (which everyone knows of by now) and g_dismemberProbabilities, which I believe they are by default set to "0" and "1", respectively.
05-31-2002, 02:54 PM
I nkow of all that! I don't want the probability to change, Iwant to know where images and stuff are for dismemberment.
(Thanks for trying to hlep anyway though!)
05-31-2002, 04:25 PM
u mean the bits that come off?
i think its the way the models are made whether they have detachable bits or not
could be wrong though
05-31-2002, 04:26 PM
Just out of interest (just cruisin by), how do you edit the cfg file?
05-31-2002, 04:28 PM
Also, can you dismember in MP?
05-31-2002, 06:08 PM
You edit it woth a simple texteditor, and you can dismember in MP with some commands.
Add to your autoexec
set cg_dismember "3" //0-3
set g_dismember "100" //0-100
set ui_iscensored "0" //0-1
set g_dismemberProbabilities "100" //0-100
set g_saberRealisticCombat "100" //0-100
and it's done.
cg_dismember is when you are running a server, and i don't know if set ui_iscensored "0" is needed, I added this as well and it works. But the server has to have this settings, too.
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