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View Full Version : Skinning a saber (plz dont say wrong forum)


Madjai
06-01-2002, 10:10 PM
now ive created a saber model, uvwmaped it and put in ingame.
the only problem is the skin is only showing up in first person, and in third person its showing up as black and white shades...
copy and paste this for a reference pic:
http://www.geocities.com/madpostal2002/shot0000.jpg

has anybody come across this problem and solved it?

Madjai
06-02-2002, 01:11 PM
well there are sabers out there for d/l so im assuming somebody has run into this problem...

PsykoSith
06-03-2002, 02:33 AM
Yep, i'm having the same problem with a crimson look-a-like hilt too! :): i can see the skin in 1st person but in 3rd, black and white...

i noticed "real" sabers have a kind of metallic reflection effect, maybe we are using wrong color values or something like that?

PsykoSith
06-04-2002, 03:02 PM
Hey,

my skin works great now, thanx to snakeeyesa27,

all you have to do is create a file called w_saber.skin and add this line:

"w_saber,models/weapons2/saber/saber.jpg" without the quotes.

next, load the md3 in the viewer and select import skin, select the file you just created, the hilt will turn white, click export as glm and it works!

just pack the .glm and the .jpg and you're done!

:guard:

fernandotabet
06-04-2002, 03:13 PM
wrong forum
:cool:

smeagol6566
06-05-2002, 10:28 PM
i know this is a model, but when you skinned it, there should be two files of the same thing, one for FP the other for SP. you need to skin both of them to the way you want it: skinning one does no good for the other... i believe, at least, that this is your problem, i may be wrong, and it'd be a terrible tradgedy.

Madjai
06-05-2002, 10:30 PM
you are wrong, the problem was no direction to the right texture file when compiling, just had to make a .skin file