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View Full Version : Major rbehavEd probelm!!!!


GidionTheDead
06-02-2002, 01:46 PM
I was just doing this nice cutscene, but then I noticed that the print ("text"); command does not work! Argh!!!

What is this!!!!

Has anyone done on-screen text with BehavEd?

Xcom
06-02-2002, 03:34 PM
IIRC, print command doesn't work. What are you trying to do? Subtitles or smth?

GidionTheDead
06-02-2002, 05:54 PM
A conversation. The whole "SP Sith Training" level is complete (including the ability to possess the shades of dead Sith), but I can't get text!!! Argh!!!

How do you do text?

GidionTheDead
06-02-2002, 06:00 PM
(And: No, I want to do it with scripts and not with "target_print" entities.)

Xcom
06-02-2002, 06:04 PM
I wasn't talking a bout target_print. I was talking about print command in BahavED.
Anyway, I am not 100% how to do it but it seems that you need to create yourmapname.sp under base/strip and define your sound file in there (and specify the text). Check some existing files in that directory. It should be displayed automatically when the sound is played.

GidionTheDead
06-02-2002, 06:15 PM
Yeah, but when you don't have a soundfile, it will only appear for a millisecond. There has to be another wy to do this!

UGG
06-06-2002, 06:53 AM
I don't think you can print text directly. I think you need to put it in a strip (SP) file, and then use it's reference name in the print command.