View Full Version : Saber Reflection From Max

06-02-2002, 09:45 PM
Hey DooDz,

I just finished skinning my sabermodel. The skin looked a bit boring so I added a falloff reflection from max into the texture I made. My question is i it will show up in the game, the way i render it in max.


BTW: how do I convert a regular max into a md3?

06-03-2002, 02:00 AM
Not sure about your first question, but you can get an md3 exporter here: http://www.planetwolfenstein.com/tramdesign/

Don't forget to tag and UVWmap it though.