View Full Version : Custom Models and realistic combat....

06-02-2002, 10:39 PM
O.K., first, I have to say that the work you guys do here is amazing, and I hope that soon I will be able to model well enough to make some decent models, but to start, I have a question.
As I remember, if i enter g_saberealisticcombat 5 and I cut an npc in half, it shows thier inner parts (like red with a spinal cord type thing for storm troopers) and I was wondering, if I were to spawn a custon npc, and cut it in half, what type of guts would I see (serious question) if any, and is ther a way to specify this to accomidate alien anatomy (excuse my bad spelling).

06-02-2002, 10:53 PM
actually if you look closely all you see is a glowing red mesh, no guts, no blood.
these are called caps, look up a model tutorial made by spacemonkey, its either on this page or the next.

Major Clod
06-03-2002, 11:48 AM
The texture displayed on the caps is set by the author when they make the model. You can assign it to anything you want, just like any other suface.

06-03-2002, 12:23 PM
many times when you cut off some parts there
are no "burn mark" at all

Example stormtrooppers head

When you cut it off you can see that black, red...
(burn mark) in his neck but not in his head...

Propably because normally without cheats you
can't cut their heads off only arms or hands..