InfErnO
06-03-2002, 01:04 PM
Well, I'm still exploring that stuff and I'm not the great C-Coder.
But I think I managed it to create a serverside mod for gunners and speed-lovers :).
http://www.geocities.com/Area51/Hollow/8628/files/jk2mods/
Weapons
Repeater
-alt fires works like the cr primary fire in jk1
-max ammo units 500 instead of 300
-splash radius higher
-direct hit causes a little more damage
-longer delay between shots
-alt costs 15 units per shot
-primary fire costs 2 units per shot, little less damage
Demp or whatever
-primary fire causes a little more damage
Rocketlauncher
-has 5 rockets instead of 3 (ammopacks still 3)
I didn't mess with the saber yet, too much code for me, lol
Force
-speed and seeing take 15 units of 100 instead 50(lol) and 20
-removed the delay beween switching on/off passive force powers, like speed, seeing, absorb (always thought it was lag, lol)
-drain takes a little less force energie (makes no difference actually)
-heal takes a little less force energie (same)
Armor
-Armor gives 200 units (max 200) instead of 100
(Well, I don't know if 200 is too much, just thinking of jk1, lol)
-small armor goes up to max 200 instead of max 100
-Armor respawn time is 30 instead of 20 sec
But I think I managed it to create a serverside mod for gunners and speed-lovers :).
http://www.geocities.com/Area51/Hollow/8628/files/jk2mods/
Weapons
Repeater
-alt fires works like the cr primary fire in jk1
-max ammo units 500 instead of 300
-splash radius higher
-direct hit causes a little more damage
-longer delay between shots
-alt costs 15 units per shot
-primary fire costs 2 units per shot, little less damage
Demp or whatever
-primary fire causes a little more damage
Rocketlauncher
-has 5 rockets instead of 3 (ammopacks still 3)
I didn't mess with the saber yet, too much code for me, lol
Force
-speed and seeing take 15 units of 100 instead 50(lol) and 20
-removed the delay beween switching on/off passive force powers, like speed, seeing, absorb (always thought it was lag, lol)
-drain takes a little less force energie (makes no difference actually)
-heal takes a little less force energie (same)
Armor
-Armor gives 200 units (max 200) instead of 100
(Well, I don't know if 200 is too much, just thinking of jk1, lol)
-small armor goes up to max 200 instead of max 100
-Armor respawn time is 30 instead of 20 sec