View Full Version : Milkshape / Gmax import export .glm

06-05-2002, 11:55 AM
I have both gmax and milkshape, I have the importer plugin for Milkhape so I can import .glm files and make changes but no way to export in the same format. No pugin for gmax though. Are there plugins for exporting .glm files for Milkshape or is there a program that will accept the quake III format and convert it back to .glm? thanks help appreciated. cronpa69@yahoo.com

06-05-2002, 12:24 PM
Go check the reply to your post in the milkshape forum :) it has the answers your looking for :)

OK Since I have both window up and it might be of some use to someone else here I will copy/paste the reply here.

Originally posted by musashi in the Milkshape (http://www.swissquake.ch/chumbalum-soft/forum/showthread.php3?threadid=4528) general forum
hey i just got done creating a saber for the jedi outcast game. You need the Jk editing tools, the first version (the second version contains the soucre code for MP game).

under tools: Quake 3 --->generate control file
export asa Quake 3 arena MD3
Load md3 view and there should be an option under the file menu, Covert to .Glm

06-05-2002, 01:56 PM
Thanks again I actually saw it on the reply before I cam back here.

Now if I can only get an idiot proof tutorial on those raven tools the guy who wrote them did a good job of writing them I am sure but like some books I just cant get with the authors train of thought. any suggestions? or possible links.:c3po: