View Full Version : Kung-Fu mod.... Darth Maul???
06-09-2002, 12:08 AM
I have started a mod and need a coder, modeler, and mapper. If you interested in doing any of these please email me or IM on msn mssenger at: CademiaX@hotmail.com...... If you have any questions about the mod please feel free to ask. I also think that Darth maul should be included in the mod with the double bladed light saber. oce again if your interested in helping with anything please IM me on msn messenger or email me!!!!
06-09-2002, 06:09 AM
Hey There this mod sounds real kewl :D ! i would love to help but i have no experience in those areas! :(
hmm...and what exactly will be your role? Coordinating others?
06-12-2002, 01:28 AM
I will be working on the website and anything 2d/animation for the mod...........
As of right now these are my ideas.
Darth Maul--Doulble Blade Saber(new moves of course possibly a diff character)
Other caracters-- the other charaters names and such have not been thought of yet im working on that.
There will be new weapons based from real Kung-Fu which I know and am learning more of, the teacher is my dad helping with the animation for some of the moves and what not. All the weapons will be alted from reality just enough to make the game interesting. The force will not be called 'The Force' instead it will be Chi (means energy... kinda like force).
The Chi, this will give diff. abillities like fly for a short distance, and make you faster and stronger as needed and not just all in one big burst. It will also be able to make your weapons move diff and combine with other weapons...... more will come later.
If you would like to help out with ideas and such just post them... If your interested in being on the team please email me with what you would like to do and any work that you have done in the past.
06-13-2002, 03:43 PM
I also come up with all the story lines and stuff like that........
06-14-2002, 07:38 AM
You know you need SoftImage to make new animations, right?
06-16-2002, 08:52 AM
well looks like I beat you to the punch on that one... lol
I have an officail copy of the cd in my hand at this very moment... no i didnt buy... My dads company has like 20 copies of it so i borrowed it heheh.
06-16-2002, 12:11 PM
I would help because a new animated Duel light saber in Maul's
hands woud be the greatest.
But the chi thing is kinda not in my interest.
Wish my dad would work for a companie that uses that.
sounds pretty good if ya actually know how to use softimage and can come up with some decent animations
sounds like a pretty decent idea
06-16-2002, 05:23 PM
... reckon it'd be possible to adapt the Max Payne Kung Fu mod?
Just a thought.
06-17-2002, 08:58 AM
DUDE! that is really sweet! finnally someone trying to do the whole martial arts type fighting.
one qeustion, is the martial arts gonna be a separate weapon or new stance or alt-attack or what?
06-18-2002, 01:39 AM
well D@rth M@ul the chi thing is a bit off... I had thought that it would not go along with things so I have decided to keep it as the force. So if your interested in helping now I really need it. This mod is way to big for 2 people. and as for the alt-attack there will be some but Im hoping to change all the moves and make the whole thing diff... like Anikan fighting Count with two sabers...
that would be cool... that is if I can pull it off.
06-19-2002, 08:00 AM
YEEEAAAHHHH!!..... I have finally completed 1 full animation for the dual blade saber! and with the darth maul model its awesome... I will post some sceenshots later....
06-19-2002, 09:58 AM
Wow one full animation is really good! How long did it take you? The main thing I want in this game is the ability to use a Double Lightsaber (with new animations) and Duel Lightsabers (with of coarse new animations). You are fulfilling my dream, good job and keep it up.
06-19-2002, 10:06 AM
hmmmm.... This dream of yours may take a while since there is only 2 ppl working on this mod... if there is anyone who can help out with the animations please tell me!
06-19-2002, 01:33 PM
The key to getting more people is to post screen shots of your progression to let people know this mod is going some place. The problem is that lots of mods say they will be doing a lot of things and never go through. You should make a new topic with posted pic of your progress and ask for help, I'm sure you will get it.
I would also like to know if this mod is possible in both MP and SP. I would hope it is possible in SP.
I'll help if you send me a copy of SoftImage.. =P
06-19-2002, 06:44 PM
Do you know how to use it??..... if so I can get a copy from my College ;)
06-20-2002, 05:52 AM
thanks for the tips... If your asking me if i know how to use softimage... no i dont i use 3ds max 4 and export to softimage and save for the game from there... as for the copy it would be nice... mines cracked... like a said a few postes ago images will be up as soon as I get internet back... thanks for your interest.
06-21-2002, 02:20 AM
how do i put the models and such in a pak for the game...??
06-21-2002, 03:24 PM
I would love to help... though I do not own SoftImage
06-22-2002, 01:14 AM
Well if you have 3ds max r4 there are plugins for import and export that comes with the SDK so anyone who has that can help....!!!!!!!
06-22-2002, 11:15 PM
Sounds interesting. You could integrate some kicks or special moves with the Force Pike (double-bladed saber to everyone else :p ) by removing the Saber Throw (never liked it anyway) and replacing it with kung-fu. You could have all sorts of moves you could do by pressing 2ndary in conjunction with jump and/or movement keys, just like doing moves with the saber. This would make sense, because Darth Maul does have a habit of kicking people suddenly in mid-saber fight. Or alternatively you could have an Unarmed weapon slot which would allow for punches too, but personally I'd prefer the 2ndary fire replacement.
But it's your mod, so I'm just giving you my thoughts..:)
If you can figure out how to replace the SP saber with the Force Pike, maybe you should release a seperate mod which does the smaller job of just replacing the SP saber, without the new moves. There's many people who'd kill for an SP Force Pike!
06-25-2002, 01:23 AM
Force Pike? what is that?
06-25-2002, 07:00 AM
Double-bladed Saber. I heard it called that somewhere a while ago.
06-25-2002, 07:55 AM
icould try and model some weapons, dont know if i can but hey its worth a try :P im not great but weapons arent too heard to model ithink :S
06-25-2002, 09:35 AM
Sorry, a doublebladed saber is just that: a doublebladed saber. A Force Pike, on the other hand, is a semi- to fully-lethal weapon employed by, among others, Palpatine's Imperial Guardsmen. They are technically capable of stunning an opponant, but more often than not inflict enough pain to kill.
Besides seeing them sitting unused in the movies, I'm sure you could probably find them in Crimson Empire [though I've never read the series] and definately can find them in Rite of Passage, the current story arc in the soon-to-be-retitled Star Wars: Republic comic series.
06-26-2002, 01:28 AM
Ahh right... lol... gone around calling db-sabers force pikes for god knows how long, only to find they're something different :mad:
Oh well, thanks for pointing it out. Seriously, there really should be a decent name for them... the current one is a bit sketchy.
Anyway back to the subject.. any progress on the mod? I hope it hasn't been canned...
06-26-2002, 01:42 AM
I dont think that the mod will get canned... but if you would like to make some weapon models the concept artist is drawing some up right now... so if your interrested and can make good quality models then we would be more than happy to have you on the team...
It'll flop because of the animations.
06-26-2002, 03:57 AM
Ever seen max payne kung fu mod? thats all i ahve to say to you emon.
Do you all realise that Max Payne and JK2 are totally different games, based on totally different engines and using completely different file formats (well maybe tga for both textures, but all others are different).
JK2 is built upon Q3 engine with GHOUL animations and collisions system. The only games that ever used GHOUL were SOF1+2 and JK2.
Max Payne's animation were quite easy to make, IIRC the developer even released the animation editing tools.
Don't say: "Max Payne has custom animations, lets import them into JK2". Not going to happen. Unless someone in the mod team is willing to learn SoftImage, which i highly doubt, the mod will flop. Also, remember, Max Payne is SP only, so that the mod makers didn't even tried to make it efficient...no LAG no problems. I highly doubt that If this mod will be released, it will be ever playable.
06-26-2002, 05:26 AM
it'll flop because of the animations? What you mean they'l be too good and be outlawed? They'll grow sentient minds and take over the world? IF you going to post some negative critisim then at lest make sense :rolleyes:
What makes you think the mod will flop? the guy already has made some animations?
06-26-2002, 06:36 AM
I didnt say Max payne kung fu anims coudl be ported into jk2. I also did not know that max payne kung fu mod was easy to make. Well at leats you could give support about anims!
06-26-2002, 07:29 AM
hey bro, i got some experience wiht pz3 3dsmax3 and acad, but as far as how mods work, no. so i dont know if i could help you any. but what youre dong is pretty sweet man. i also think that Siryawnalot had it right, it should be a secondary fire or even a force power, it just coundnt take up that much force. hope it works out.
06-26-2002, 08:51 AM
yeah ican try and model a few weapons, not to complex tho yet, if you can make the images clear and straight forward views :)
cya neway, just post hte links and ill try from there wen i can. xx
06-26-2002, 10:22 PM
Shame... I could have been a concept artist, but skinning & modelling are too complex for me! Oh well, there's plenty of folks round here who could fill in those positions, just ask around.
These folks who are saying the idea of porting stuff from Max Payne is impossible... well duh. What do you take us for? I don't recall anyone mentioned porting anything from Max Payne except for the concept and some ideas-- and the concept fits into JK2 far more snugly that it ever did in MPayne.
On the subject of animations, yes it probably will be a problem, but the idea of this mod will rally people from around the community, I think. It's probably impossible to change the animations for straight MP, but with a mod? If there's a will, there's a way. Although needless to say you guys are going to need some very talented and dedicated coders: I imagine animating JK2 is a very complex task what with the GHOUL system.
vBulletin®, Copyright ©2000-2016, Jelsoft Enterprises Ltd.