Darkhold X
06-09-2002, 02:49 AM
Soon as I get this shader to my likings, and some skin tweeks I will finaly have my mara skin done.
right now the shader looks like this:
models/players/jantest/legs
{
{
map models/players/jantest/legs.tga
rgbGen lightingDiffuse
}
{
map gfx/effects/chr_white_add_mild.tga
blendFunc GL_SRC_ALPHA GL_ONE
detail
tcGen environment
}
{
map models/playersjantest/legshade.tga
blendFunc GL_SRC_ALPHA GL_ONE
alphaGen lightingSpecular
detail
}
}
I want it a bit less shiny than as is, and I need to know if any of it that needs changed in order to make parts of a couple of the skin files not included in the shader. Unless that can be handled with the alhpa stuff, which I have only used once, or twice ever.:eek:
(yea all of the files are named jantest. dont know why I did it, but I dont feel like renamming them all now.:D )
-edit
I tried doing alpha channels with the torso image, and it didnt seem to work. The arms stayed shiny.:o All I need is to make the arms not shiny,and to maybe take off a bit of the glassy look.
right now the shader looks like this:
models/players/jantest/legs
{
{
map models/players/jantest/legs.tga
rgbGen lightingDiffuse
}
{
map gfx/effects/chr_white_add_mild.tga
blendFunc GL_SRC_ALPHA GL_ONE
detail
tcGen environment
}
{
map models/playersjantest/legshade.tga
blendFunc GL_SRC_ALPHA GL_ONE
alphaGen lightingSpecular
detail
}
}
I want it a bit less shiny than as is, and I need to know if any of it that needs changed in order to make parts of a couple of the skin files not included in the shader. Unless that can be handled with the alhpa stuff, which I have only used once, or twice ever.:eek:
(yea all of the files are named jantest. dont know why I did it, but I dont feel like renamming them all now.:D )
-edit
I tried doing alpha channels with the torso image, and it didnt seem to work. The arms stayed shiny.:o All I need is to make the arms not shiny,and to maybe take off a bit of the glassy look.