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View Full Version : NPCs Leave Bots in Dust -- Info. for Padawan's and Jedi Masters


Nobodi Kenobi
06-09-2002, 08:22 PM
Like may of you, I play online with real human oponents (dueling) and practice with bots on the various maps (those that support them).

Trouble is, like many have stated before, the bots, even on Jedi Master setting always RUN away from you as if they don't want to get hurt. In addition, they block a lot more often then they attack which is good for your offensive skills (force or no force), but when battling real human opponents, it has always been my experience that defense is half of winning the match and placing your shots (depending on your stance) with as little damage done to yourself as possible.

Anyway, the solution to this -- which has been mentioned before, but I thought I would start a thread for all the Padawan's just getting into the game -- Is to simply start a single player game, type "map x" in the console (shift + ~) and use the NPC (Non Player Character) spawn command to create an opponent like Desann or Tavion or even one, two or three reborns depending on the size of the map.

This of course involves using cheat codes so the best way to do this is to make an autoexec.cfg file with the line:

helpusobi 1

in it along with binds for spawning NPCs such as

bind d npc spawn desann
bind t npc spawn tavion
bind r npc spawn reborn

For the various reborn types just add their class:

bind x npc spawn rebornacrobat
bind y npc spawn rebornfencer
bind z npc spawn rebornboss

You can of course spawn any NPC enemey -- Enemy because the allies like Luke and Jedi Trainer won't attack you and just stand there -- this way as long as you know their name.

This works on all MP maps (FFA, TFFA, Duel) and especially CUSTOM maps that don't have bot AI paths/waypoints -- The ones where the bots jump around like they are on crack and don't really fight you or each other.

Another bonus is that you can get the "hidden" stances -- Tavion's and Dessan's stances -- If you put:

setforceall 5

in the config file as well.

In closing, while the new commands (Ghoul2/sabertracesaberfirst) enhance real, online MP play, the duels you get using the "map and NPC" combination is infinitely more fun in my opinion and if not better practice for real MP duels/games than the repetitive, back-peddling bots included with the MP component.

Peace :)

P.S. -- I forgot to add that this is in no way a comprehensive guide on how to actually practice the way I practice.

I simply put the basics of what you can do just to let those who may want to know more ask on this thread and I will help them.

Also, whenever you change maps using the "map x" command (where X is the map name, I.E. ffa_yavin) you MUST then type in the console "exec autoexec.cfg" in order for the game to recognize your NPC binds and other settings because it essentially resets itself each time you go to a new map.

Samuel Dravis
06-10-2002, 03:44 AM
here's a list of all enemy npc's:

tavion
reelo
galak
galak_mech
desann
gran
gran2
granshooter
granboxer
rodian
rodian2
weequay
weequay2
weequay3
weequay4
Trandoshan
StormTrooper
StormTrooper2
STOfficer
StormPilot
STOfficerAlt
STCommander
SwampTrooper
SwampTrooper2
RocketTrooper
Imperial
ImpOfficer
ImpCommander
ImpWorker
ImpWorker2
ImpWorker3
RebornAcrobat
Reborn
RebornForceUser
RebornFencer
RebornBoss
ShadowTrooper
ShadowTrooper2
Howler
MineMonster
remote
sentry
interrogator
probe
mark1
mark2atst

have fun!

Nobodi Kenobi
06-10-2002, 04:32 AM
Samuel Dravis

Thanks for the list

:)

If anybody else wants to add little "tips & tricks" you're more than welcome to.

Akshara
06-10-2002, 06:50 AM
Wow...

I know I posted to you on another thread about this, but I just wanted to bump this up top. This is probably the coolest and most inspiring bit of information I've ever come across on this list. Thanks for sharing with us.
:)

Datheus
06-10-2002, 07:07 AM
I...think you could also edit the bot files...I've kinda glanced at them, and I think it's possible to edit their "emotions" i.e.; their likely hood to attack, and to run...

I'll go look again

-edit- Yea...can't you just screw with those numbers in the npcs.cfg in the assets0.pk3? (I just looked at it)

-------------

Wow, I REALLY want to remove all that text...what the HELL was I thinking...those are the friggin NPCs *sigh* I should go to bed, I feel ****ing stupid now...the file has nothing to do with MP...

Note to self: Think before typing

Soulless
06-10-2002, 08:24 AM
Also if you want two friendly NPC's to attack each other here's what you do

1: Spawn Luke and Jedi Trainer (for example)
2: Spawn a Rebel (or something friendly and easy to kill)
3: Kill the rebel
4: Turn Notarget on and watch

and for 2 enemies to attack each other

1: Turn Notarget on
2: Spawn 2 reborn (for example)
3: Mind Trick one reborn and get it to attack the other
4: Exit mind trick and watch

JandoFett1842
06-10-2002, 01:12 PM
Originally posted by Soulless
Also if you want two friendly NPC's to attack each other here's what you do

1: Spawn Luke and Jedi Trainer (for example)
2: Spawn a Rebel (or something friendly and easy to kill)
3: Kill the rebel
4: Turn Notarget on and watch

and for 2 enemies to attack each other

1: Turn Notarget on
2: Spawn 2 reborn (for example)
3: Mind Trick one reborn and get it to attack the other
4: Exit mind trick and watch
Lol

Juveli
06-11-2002, 06:46 AM
NPCs are FUN! This is really valuable tip for us who are not able to play against human opponents. Thanks Nobodi Kenobi!

Prime
06-11-2002, 01:33 PM
If you are still keen about playing bots in multiplayer, turning on the Ghoul2 saber variable (which is on in singleplayer, but off in multiplayer) makes the bots much more difficult and closer to singleplayer. This can be done by using the following command:

seta g_saberghoul2collision 1

Give a tray and see what you think.

Steg
06-11-2002, 01:54 PM
nice i have got 2 try that
u say u can load MP maps in SP and spawn in SP chars
does any1 no how 2 edit the NPC ai files?

Steg

KnobBoy
06-11-2002, 11:03 PM
This is so very helpful, thankyou for the list of npcs I was wandering if I could spawn anything but jedi and luke.

Akshara
06-12-2002, 03:18 AM
The simplest way is to modify the npcs.cfg file. It is located in the assets0.pk3, under the pathname

ext_data\

If you open the assets0.pk3 with your favorite unzipping utility, just look for that file and extract a copy to the desktop or wherever. Right click on it, select properties, and deselect the "Read Only" status. Then open it with Notepad, and start modifying. There's a legend of what each command line does at the top of the file.

When you're finished, save the file and make a folder called "ext_data" and place the file in there. If you know how to make a PK3 file with a zip program that keeps the relative pathname of the folder, then do that and place it in the Gamedata\base folder of your JK2 program.

If you don't know how to make a PK3, go to this site and download a small freeware utility called Pakscape...

http://www.effiles.com/file.info?1327

It's a drag and drop PK3 creator that's super easy to use. You can also edit the PK3 in a Windows Explorer type interface. Download and intall this, open it and create a new file, then grab your ext_data folder and drag it into the Pakscape window. Now save this in the Gamedata\base folder of your JK2 program (default location is C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\)... and Voila! Better and badder NPCs..

Now you're not going to be able to completely change a stormtrooper into acting like a reborn boss this way, but you can seriously tweak and enhance the base NPC stats. To actually change an NPC dramatically, one needs to download the Raven SDK Tools packages, install them, and read the ICARUS manual on how to use BehaveED. Then start editing the SP script files that come with the download, and inserting them into custom PK3s.

If you read the manual, you'll discover that a NPCs default behavior state is dictated by the type of weapon they are using. IE, an NPC assigned a saber will act like a Jedi; a NPC with a disruptor will act like sniper; etc. And the weapon an NPC spawns in with is assigned when the level is built with a Radiant program. These can be changed after the fact by editing the level's scripts though...

85% of what you'll want to do can be done by just modifying the ext_data\npcs.cfg file though. Have fun!
;)

Nobodi Kenobi
06-14-2002, 05:36 AM
Akshara

Check out this thread:


http://www.lucasforums.com/showthread.php?s=&postid=581213

It's about some of the "_Debug" commands contained in the SDK release and is in line with exactly what you want to do.

Sutek
06-14-2002, 07:19 AM
Means that you get kicked from pure servers. Because your .pk3 files are no longer the originals, but have been modified.