View Full Version : Some Beta Testers needed
06-11-2002, 02:23 AM
My clan has been working on a mod. We have a beta 1 running on our server: 184.108.40.206 and would like comments, suggestions, and complaints. More info about the mod can be found at:
06-11-2002, 12:49 PM
I might be able to help you, but your web page appears to be down.
06-11-2002, 12:58 PM
oh no...you lowered the cost of Drain...:rolleyes:
06-11-2002, 07:22 PM
Yes, it was lowered (although too much). I will say it was a bit over powered in 1.02, but 1.03 just nerfed it to hell.
Beta 2 will have better drain.
As for the site being down, try again. It's working fine. If you have problems, run tracert to it.
06-11-2002, 07:30 PM
Bleh, he might not be running the latest Mo/NS/IE.
The site is up, but you need Mozilla 1.0, NS6+, or IE5+ to view it.
06-11-2002, 07:36 PM
nice work rage, i like it.... just one problem, ide rather have heal like jk1 and heal 80% with full points on it .... just a suggestion
06-11-2002, 09:31 PM
As for increasing heal, we'll see. We're enhancing JK2's gameplay, not making a clone of JK1. Currently 30 cost for 40 health has gotten quite a few good words from people that I've asked.
06-11-2002, 10:44 PM
great idea, no client side dl required... if u can get this so that server ADMIN can change the game aspects remotely would be cool too
06-11-2002, 11:53 PM
Like different variables, you mean?
06-11-2002, 11:57 PM
Can you give us a client side (optional) part of the mod that allows us to change from double tap to single tap for kicks?
I really miss kicks.
Also, does this mod turn on Ghoul 2?
I hope it does to remove backstabbing as a one hit kill.
In fact, a big focus should be to remove any one hit kills.
06-12-2002, 12:07 AM
If you do enable Ghoul2 and the Sabertrace mode - I suggest putting them in a server/client menu - can you make those settings report to the master server so we can filter them via ASE, etc?
I think you could really help the community by giving people option in how to run the mod, and those options reports as rules - like the maxforcerank one, etc.
Here's some ideas I had for a mod - may help:
There are some good and bad things about 1.03.
The following seems to fix alot of them:
seta g_sabertracesaberfirst 0
(Makes saber like 1.02)
seta g_saberghoul2collision 1
(The above two make the backstab normal move and not a one hit kill move).
seta g_dismember 300
Speaks for itself.
A couple other things that I notice a lot of people are upset about - the double tap kick - if there could be an option to change it from double to single, that'd be great. They are upset about the force powers being weaker for the dark side in 1.03. And the weapon people are very upset about the nerfing of weapons.
Okay .. so here's my question for the mod community:
Would it be possible to:
1. Add a client side option for double to single tap?
2. Make the following server settings viewable by clients:
seta g_sabertracesaberfirst 0
seta g_saberghoul2collision 1
seta g_dismember 300
Broadcast as rules to the master servers - just like G_ForceMaxRank - you can filter it via ASE, GS, etc.
3. Add a G_ForceMaxRank 8 (current is 1 - 7) that tweaks all the force powers to be like they were with 1.02.
4. A new rule that has g_oldweapons 1 or 0 so they react and spawn just like 1.02.
I notice most mods (like CS for HL and Q3F for Quake 3) can add rules that others can see.
Wouldn't this please the 1.02 community and not interfere with the 1.03 community because it's all about options that are
06-12-2002, 12:21 AM
"We are also discussing whether to increase the heavy stance to a one hit kill. As this would be ideal, we also have to think of balance."
That's the worst possible thing you can do with this mod.
There should be NO one hit kills.
That's what causes all the controversy in 1.02 and 1.03.
06-12-2002, 12:30 AM
Allow for one on one duels in CTF and Team DM - like they are in DM.
This would allow two people to battle it out when they keep fighting each other.
I don't know why duels are DM only.
06-12-2002, 12:31 AM
And it'd really be cool if you could allow for friendly fire servers to have an auto kick system if a person kills or damages his team mates too much - something to consider later on.
I think friendly fire really makes a game more challenging.
06-12-2002, 12:49 AM
Quietsith read the whole thing before you comment, this 6 posts thing is insane
one hit kills is perfectly fine, the problem with 1.03 is the special move is one-hit kill and the normal swings do like 20-30, with a medium swing doing 75 a one-hit kill hvy is not a problem at all
one suggestion I have is to decrease movement speed so that lightsaber duels are more tactical and less running around hlding the button
06-12-2002, 12:58 AM
Uh, one hit kill = most people never use anything else.
06-12-2002, 01:44 AM
QuietSith, while I was like you dismayed at the new kicks in 1.03, the double tap kick allows something very special: the ability to kick in midair. Once I worked midair kicking into the scheme of things (especially useful for those who use the medium special or even against dfa) I found the double tap to be more useful. If i need to do a quick kick, I get them with a side kick.
I'm sure you've worked this out before, but double tap kicks aren't the end of kicking.
06-12-2002, 12:58 PM
Ok, first off, those variables make servers unreliabled. Our server has crashed before due to turning those on. As for backstab being a one hit kill, it's not. It takes a minimum of 3 backstabs (with default health/shields) to kill someone. On top of that, good luck trying to pull/push someone down to try to backstab.
There's nothing wrong with a one hit kill. With heavy stance already being close (in most cases it is a one hit kill), bumping up the damage a little more isn't going to cause any spamming of anything.
I can understand why duels were not allowed in TDM and CTF: those are team games, not individual. I can see the horrible consequences of getting into a duel during a CTF match. Duels should be left to it's own gametype (or in FFA), not become apart of team-based game play.
As for kicks, I've debated whether or not to change kicks back to 1.02 style. I can, however, tell you that the double-tap has become not a problem with me (and I'm not even a saberist). Logically, making a client-side option to turn off double-tap kicks would be a bad idea. Although double-tapping has become easy, it is still not as fast or easy as 1.02 style, which would give some users an edge over the others. In my mind, it is either one or the other, not both.
"one suggestion I have is to decrease movement speed so that lightsaber duels are more tactical and less running around hlding the button"
What exactly do you mean by decreasing movement?
06-12-2002, 01:17 PM
Bleh. Rage, what he is saying by "reducing movement" is that he wants to stand toe to toe with one swinging saber untill one of them dies, basicaly like the movies. There is NOTHING "tactical" about it. Newbies say the cutest things.
06-12-2002, 04:57 PM
Wow, you are right.
I tried out what you said, and those mid-air kicks rock.
Thanks, I'm enlightened - seriously. :)
06-12-2002, 05:02 PM
WD, I respect your clan a lot.
But I really suggest you do not insult people who try and make suggestions - even if you completely disagree with them - at least they are trying to help you.
Just my opinion ...
06-12-2002, 11:50 PM
Glad you enjoy them.
Look me up sometime, I'm usually on mag187's duelbox.
06-13-2002, 12:32 AM
not that bad of a mod idea....ill help you guys beta test......could turn out to be a fun mod once you guys get all the tweaks right :)
06-13-2002, 01:13 AM
omg!I love this mod,give me a copy of this mod and a swear ill start a full time server,this mod rocks,the forceheal is a little overpowered,buts its ok i guess,i dont mind.
06-13-2002, 02:33 AM
I mean reducing movement speed a bit, cause right now people swing and hit air a ton becuase they fly right past each other
I think if you slow down movement speed a little bit it would make the duels more delibrite
also making bakpedal a little slower then running forward would get rid of those people who run away throwing the saber
I don't want drastic change, just a slight change should have the desired effect
[Edit I'm not a newbie just because I play the game instead of hanging in the forum 24/7]
06-13-2002, 02:40 AM
Just so that I understand, the actual speed during a duel needs to be reduced, correct?
Backpeddling is currently much slower than forward walking. I'd have to look at the code again to tell exactly how much difference there is.
06-13-2002, 02:45 AM
magis70, thank you for your kind words. I will say that in it's current state, many things do need changing. When Beta 2 is finished, the download will most likely be available.
Thank you TrueForce. We'll take any help we can to get this thing balanced and tweak for maximum funage.
QuietSith, another thing about the variables:
I think it is up to the server admin to either enable the variables you listed. With our server they cause nothing but problems, but server XYZ may have nothing but wonderful performance. I would rather leave them off by default and let the server admin decide whether or not to enable them.
vBulletin®, Copyright ©2000-2013, Jelsoft Enterprises Ltd.