View Full Version : g_sabertracesaberfirst 0 or 1?
06-11-2002, 01:30 AM
What do you think yields the better gameplay experiance? I assuming you are also using ghoul2 in conjunction. Or do people change sabertrace without ghoul2 on a regular basis?
06-11-2002, 03:20 AM
The default settings are:
For best resualts for saber duels:
My opinion is enable ghoul2 (cg_saberghoul2collision 1) and leave saber trace on as it is default.
If ghoul2 is not on then sabertrace feels better off.
I have talked admins into enabling ghoul2 and they liked it so much it stayed enabled. Two admins said it was the best games they have played for saber duels ever. And I agree. Ghoul2 is the answer to the backstab lamers too. It can still be used effectively as a finisher, but running around backwards won't work anymore. Spamming backstab isn't a good idea either becuase it can be block causing little or no damage. The blue lunge must be dead center to damage too. Ghoul2 puts skill back into the special moves, and makes the regualr swings and slashes challenging again.
Please admins put Ghoul2 or G2 in your server title becuase its not reported as a rule outside the game for browsers to filter for.
06-11-2002, 03:35 AM
After testing with the 1.03a mod source and these cvars, Ghoul2 and Sabertrace on seem like the best settings with regards to tactics and fun.
06-11-2002, 04:19 AM
I really hate the released SDK MOD. The nerfing of the blue lunge to fix the parachute bug screwed the move from being executed with you feet off the ground. This includes backflip and backfliping off a wall before you land. These were legit manuvers for the skilled. Now this mod makes you land on your neck.
I can't blame them for fixing a bug, but they killed the better half of the move. They should have just added downward velocity to stop the parachute affect. I make it a point to talk admins into trying ghoul2 and disabling the SDK MOD. Ghoul2 is just as effective in stopping assfighting as the mods nerfing did.
Ghoul2 and sabertrace is all you need for a challenging duel.
06-11-2002, 06:39 AM
They stopped it from being done mid-air? Why couldn't they have added downward velocity instead? It was all that they need to do. (Hell, they could have set it up so the move included moving downwards as if under gravity - it would have no effect on solid ground, and produce the desired effect in mid-air).
Maybe they just don't think like we do?
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