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View Full Version : Breakable glass, shy does it shatter into rocks?


DividedByZero
06-13-2002, 12:21 AM
I have a brush, I texture it w/ glass, I apply func_breakable. When I break it, it looks like chunks of rock. How do I make it look like the glass breaking in the other mp maps? Does texturing a brush w/ glass automaticly make it like that? Thanks for your time.

Xcom
06-13-2002, 12:24 AM
For MP or SP?

For SP enter (in the entity window):

key: material
value: 1

DividedByZero
06-13-2002, 01:03 AM
What about for mp?

Xcom
06-13-2002, 01:38 AM
Don't remember about MP. In any case it wasn't material. You can open enity view and scroll down for the description of func_breakable. All options are listed there.

Garland
06-13-2002, 02:21 AM
I've never built a single player map (yet) but for glass in MP, use func_glass instead of func_breakable. It breaks into glass rather than rocks.


-Garland