View Full Version : Making Npc's Stay

06-13-2002, 11:55 AM
How do you make Friendly Npc's Like Rebels.. Jedi.. Jedi trainers
Stay were they are.. do I do some kind of script thing cause Im makin this level sorta Big battle kind of thing its gonna be real cool if I can get the Npcs to do what I want them to do..

Not saying Im gonna release this new map Im making Im to much of a Newbie to Radiant to send in maps although my levels are Stable and dont look all Newbish With textures overlaping everything and if I do release a Map its gonna have some sort of meaning not just run down a Hall and Kill storm troopers! Oh joy!

06-13-2002, 11:59 AM
All NPCs have default AI. That's why friendlies are following you.
As for how to make them stay..the easiest way is to select NPC, open Entity window (N key) and check "cinematic" box. Beware, this will make them defenseless therefore you should also provide angerscript which will set their behaviour back to default. (That script you should make or use Raven's)

06-13-2002, 12:08 PM
Thank you Xcom do you know were I could learn how to make Scripts? Tutorials? Im about to go look myself but maybe you have a Good Site you know of?

06-13-2002, 12:12 PM
I suggest that you start with ICARUS manual which came with the second release of the tools.

06-13-2002, 12:19 PM
Alright Thanks Xcom for your quick respose Ill go download that then..

Thanks again!

06-13-2002, 05:47 PM
I jus had a Looksy with the Script thing and uhh... there has got to be a easier way then that I just want the damn Npcs to stay put! I dont know didly about scripts..

Is there any Other way? :duel:

06-13-2002, 11:21 PM
No. :)

Read the manual, write em yourself. :p

06-13-2002, 11:34 PM
NOOOOOOoooooo!!!!!! :ball: :swear:

now I know how Luke Feels!!! :duel: