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View Full Version : Compiling Error


Phryneas
06-14-2002, 10:50 AM
Wen I want to compile y map, it takes long time to compile but the bsp isn't existing after all.
It think the problem is in the following lines:

**********************
******* leaked *******
**********************
NumPoints (75) exceed MAX_POINTS_ON_WINDING (64). Sample points: (1808.00 1016.00 136.00) (-664.00 1016.00 168.00) (-264.00 1016.00 168.00)
SoF2Map v1.0c (c) 2000 Raven Software Inc.

If it isn't, here's the complete junk.txt
What do I have to corret in my map?


SoF2Map v1.0c (c) 2000 Raven Software Inc.

---- BSP ----
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/zoom.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/cinematics.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/common.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/decals.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/doomgiver.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/effects.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/explosions.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/flares.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/fogs.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/gfx.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/gfx2.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/imperial.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/items.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/marks.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/metashader.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/models.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/mp.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/nar_shaddaa.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/players.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/sabers.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/scavenger.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/skies.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/sprites.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/system.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/test.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/text_crawl.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/ui.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/yavin.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/bespin.shader
Loading map file c:/programme/lucasarts/star wars jk ii jedi outcast/gamedata/base/maps/dungeon1.map
entering c:/programme/lucasarts/star wars jk ii jedi outcast/gamedata/base/maps/dungeon1.map
WARNING: Couldn't find image for shader noshader
**********************
******* leaked *******
**********************
NumPoints (75) exceed MAX_POINTS_ON_WINDING (64). Sample points: (1808.00 1016.00 136.00) (-664.00 1016.00 168.00) (-264.00 1016.00 168.00)
SoF2Map v1.0c (c) 2000 Raven Software Inc.

---- Vis ----
reading c:/programme/lucasarts/star wars jk ii jedi outcast/gamedata/base/maps/dungeon1.bsp
c:/programme/lucasarts/star wars jk ii jedi outcast/gamedata/base/maps/dungeon1.bsp could not be found
SoF2Map v1.0c (c) 2000 Raven Software Inc.

----- Lighting ----
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/zoom.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/cinematics.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/common.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/decals.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/doomgiver.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/effects.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/explosions.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/flares.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/fogs.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/gfx.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/gfx2.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/imperial.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/items.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/marks.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/metashader.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/models.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/mp.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/nar_shaddaa.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/players.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/sabers.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/scavenger.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/skies.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/sprites.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/system.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/test.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/text_crawl.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/ui.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/yavin.shader
entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/bespin.shader
Reading c:/programme/lucasarts/star wars jk ii jedi outcast/gamedata/base/maps/dungeon1.bsp
c:/programme/lucasarts/star wars jk ii jedi outcast/gamedata/base/maps/dungeon1.bsp could not be found

Xcom
06-14-2002, 11:44 AM
1. Seal the leak in your map.
2. Clip (=cut in half) very long/wide brushes if you have them.

Atolm
06-14-2002, 11:57 AM
For a more detailed explanation do a search or try this. (http://teamhuh.com/articles.asp?articleid=22)

Phryneas
06-14-2002, 12:04 PM
Originally posted by Xcom
1. Seal the leak in your map.
2. Clip (=cut in half) very long/wide brushes if you have them.
1. Please explain closer
2. The longest walls I use are around 3000 units, is that too long?

Phryneas
06-14-2002, 12:06 PM
Originally posted by Atolm
For a more detailed explanation do a search or try this. (http://teamhuh.com/articles.asp?articleid=22)

thnx, I ope this'll help