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pakmannen
06-14-2002, 02:40 PM
i still can't understand how to add som music to a level.
and i can't get the wavs to work either. (trigger_speaker, noice and the path to the filename doesn't seem to work)

but how do i add mp3's? the trigger_speaker says it only accepts wav files.

Eagle_e7
06-14-2002, 03:02 PM
Hi

Is it music for mp or sp?

If it's for mp then add this to the worldspawn

KEY: music
VALUE: (filename of music)
for example:music/artus_detention/ImpBaseC_action.mp3

You should be able to do the same for SP However for sp you can use the "target_play_music" entity.

Then you can change the music anytime throuout the level with that entity
The key and value for target_play_music is the same as before:
KEY: music
VALUE: (filename)

Hope this helps:D

pakmannen
06-14-2002, 03:27 PM
um, whats a worldspawn? :o

Eagle_e7
06-14-2002, 03:30 PM
When your in your map press "n" to go access the entity properties window.
If you scroll all the way down to the bottom you should find the worldspawn.:)

VIO
06-14-2002, 03:35 PM
"a worldspawn" is an entity that is created in every map its usaully the first brush you made you can only have one worldspawn ;)

-VIO
:speeder:

alienprotein
06-14-2002, 07:12 PM
You can also select one, or several Brushes, and add them to Worldspawn.

Make your selection, right click, and select add to worldspawn.

Grets Sirob
06-14-2002, 07:26 PM
And what exactly doe adding them to wordspawn do?




:jawa Oo-oo Ootini!