View Full Version : modelling in milkshape

06-14-2002, 02:30 PM
I imported a player model into milkshape, and the skins didn't import, neither did the bones.

How do I import them?

Baetal [JEDI]
06-14-2002, 02:44 PM
ok pal.. no one is even telling me what editors is should get to make my char, so maybe you could help...
WHERE do i go to get these tools,
WHERE can i learn to use them...
AND HOW can i find out how to properly model and add sound bits?
OK man... i have tried everyone else and they are all being A Holes... so please spare some time and help me out... thanks

06-14-2002, 03:01 PM
Goto JK2 files page and DL the tools. THen get Spacemonkeys tut.


Tut's are here:


But I'd use Gmax if you want to use a free editor. YOu cand get it here:


Super J
06-14-2002, 03:03 PM
u can get the jediknight2 editing tools from jediknightii.net. if u goto google and search for milkshape, it will take u to their home page to d/l the program. there is no help with the program, but their are some tuts at their site that are helpfull. also try visiting their forum, it has lots of good info. thats all i've found so far, but this is like my 3rd day trying to model. i would start w/ basic stuff like lightsaber hilts as a first project. i hope this helped :)

06-14-2002, 05:49 PM
The Editing tools from JK2 files don't have any model editing stuff, it just has a tutorial for making stuff w/ 3D Studio (which is WAY too expensive for normal users).

I have GMax and Milkshape, but I can't figure out how to edit models in either one... I know how to do 3D modeling, but I just can't figure out the whole import/export/skeleton/animation process...

Can anyone post a short step by step guide (telling which software to use when)?

06-14-2002, 08:28 PM
I still can't figure out how to get the skin of a .glm model into MilkShape onto the imported model (using the .glm import .dll, the second version).

What is the process for doing so? I am totally new to MilkShape so I'm a bit lost.