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View Full Version : What does that Error message mean?


alienprotein
06-16-2002, 09:12 AM
Hey all. I have come across some issues with making my map, and have posted many questions concerning Error messages I have gotten when trying to launch my map. Well I found a great site for Error's (http://www.planetwolfenstein.com/surface/tutorials/errors.html) that had the answers. I would now like to share it with you.

Here is a break down of the errors.

1. MatchToken( "(" ) failed at line xx
2. Shader not found/shader image missing
3. Leaf has too many portals
4. ERROR: DispatchBSPCommand failed with a COM exception
5. SV_SetBrushModel: NULL
6. FloatPlane:bad normal
7. RE_LoadWorldMap: maps/mymap.bsp not found
8. Bad PointToPolygonFormFactor
9. Node without a volume / node has x tiny portals/ node with an unbound volume
10. AllocWinding failed: MAX_POINTS_ON_WINDING exceeded
11. MAX_MAP_BRUSHSIDES
12. MAX_PATCH_PLANES
13. WARNING : Couldn't find image for shader noshader
14. MAX_FACETS during vlight (maxfacets >= 65XXX)
15. MAX_MAP_LIGHTGRID
16. MAX_SURFACE_VERTS
17. WARNING: models/mapobjects/texturename.tga has empty alpha channel
18. MAX_VISIBILITY_EXCEEDED
19. WARNING: light grid mismatch
20. MAX_BUILD_SIDES
21. Brush with no normal
22. Warning RE_Add Poly To Scene: Null Shader
23. stylenum == MAX_SWITCHED_LIGHTS
24. Line xxx is incomplete
25. UnmatchedToken "({)"
26. Error: Max_map_visibly_exceed
27. Couldn't find bsp
28. MAX_SURFACE_INFO
29. Error: aas_point arena num: aas not loaded

Hope this helps out.