View Full Version : Making a rounded table top

06-16-2002, 04:29 PM
How can I make a rounded table top like in Ep4 at the cantina it has a rounded end to it I've tried making one in JK2Radiant by going to Curve\Cap\Normal\End Cap and all I get is this:

JK2RADIANT caused an invalid page fault in
module JK2RADIANT.EXE at 017f:00418ee0.
EAX=00007d23 CS=017f EIP=00418ee0 EFLGS=00010202
EBX=04d1fffc SS=0187 ESP=0399f8c8 EBP=0399f94c
ECX=0399f950 DS=0187 ESI=00000002 FS=4c7f
EDX=04d20000 ES=0187 EDI=ffffffe8 GS=0000
Bytes at CS:EIP:
d9 02 d8 14 0f df e0 f6 c4 05 7a 03 d9 14 0f d8
Stack dump:
04d19640 04d19640 004b09cf 004dc760 00000000 04d1965c 00419ec6 04d19640 0399f934 000002a4 00000000 04d19640 0399fa30 00000001 00000004 03744b2c

Then the program closes am I doing somthing wrong if so can someone tell me how to make this kind of table in GTK?

06-16-2002, 06:59 PM
Well, obviously you can! The best results can be achived by taking a square cylinder, rotate it so that the textured sides cover top,buttom and 2 of the sides, and then shape it into the first "half" of the rounded end using the vector-tool. Then just clone it and rotate it around the Z-axis until it fits the first half.
Make sure you enable patchshadows when compiling light, otherwise it looks strange because the cylinders don't cast a shadow.
You also could do a similar effect with four simple patchmeshes and a square endcap. If all these options crash your JK2Radiant- reinstall it (or even better switch to GTKRadiant :p )...
You can get an similar "round" effect too if you use an arbitrary brush with 24 faces. Just make a square that covers the area where you want the end to be. Then make it twice as long as it was before (this is because you will later delete one half of the circle that is created by the mesh). Create the 24-sided mesh and make a second brush that is exactly half the size of the first 24'er. Move it over the half you want to erase and substract it (WARNING: MAKE SURE YOU DON'T ACTUALLY DO IT INSIDE OF YOUR LEVEL BECAUSE OTHERWISE YOU COULD DAMAGE THE OTHER STRUCTURES WITH THE "SUBSTRACT"!!!!)

If you need help or don't figure out what I meant with the things I said here (the last one is a bit complex, I know) just email me and I'll try to explain it better, perhaps throw in a tutorial.

06-16-2002, 07:30 PM
Does anyone have a simpler way, maybe it's easier in GTK?

I also want to make a wall that's beveled, but when I'm in the game it's hollow I can see right down through it how can I fix this or what can I put on the top of it so it's flat?

06-16-2002, 09:57 PM
well the easiest way would be to make a square brush, then select curves>end cap. As to why it crashes when you try to do this on your comp, I don't know. Radiant has always been a bit buggy. Aside from making sure you have no other programs running, I don't know what to tell you.

06-16-2002, 10:02 PM
Originally posted by kyle_katarn421

I also want to make a wall that's beveled, but when I'm in the game it's hollow I can see right down through it how can I fix this or what can I put on the top of it so it's flat?

You gotta cap off bevels, end caps and cylinders. While your bevel, end cap, or cylinder is selected go to curves> end cap, then select the appropriate one.

06-16-2002, 11:53 PM
wooo hoooo it's working now thanks I know what I was doing wrong I have to make a bevel first then cap it.

06-17-2002, 08:44 AM
On the other bug- try hitting shift+I, it's inverting the bevel- making it visible from the other side.