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gw_leader
06-17-2002, 11:04 PM
I've decided to make a mod for jk 2, caled Galactic Weaponry, Heres a taste of what will be in the mod, a full list of details will be available soon for download.

I can do the site and code, I don't enjoy level design or modelling so I'd rather not do those, this is where I need the help the most.

Please give me any comments or questions you may have.

We will not be looking for testers for another month at least.

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Galactic Weaponry

Please note: These plans are only for the multiplayer side of the mod.

Key Aspects
∑ VGUI Menus
∑ Futuristic Weaponry
∑ Takes place in the Star Wars Galaxy
∑ Credits System, credits will be awarded for completing an objective or for killing an enemy.
∑ Skills Placement
∑ Team play, Death match and Objective game play.
∑ Players will bleed when hit, bleeding will result in a 5 hp loss every 10 seconds, one may stop bleeding by taking a bacta tank.
∑ Health is based on 100.
∑ Shields are based on 100.
∑ Team killing, if friendly fire is on, will result in instant death.
∑ All weapons will be bought, you will just start out with fists, a punch deals 5 damage, a kick deals 10 damage.-


Weapon Classes:
∑ Melee
∑ Energy Cell
∑ Power Cell
∑ Nuclear
∑ Particle Weapons
∑ Explosives
∑ Projectiles
∑ Equipment

Please Note: All Damage will depend on where on the body you hit them.

Melee Weapons:
∑ Light-saber:
1. Attack 1: Short Swing
2. Note: You may block low charged energy or power bolts while using the short swing
3. Attack 2: Broad Swing
∑ Power Axe
1. Attack 1: Short Swipe
2. Attack 2: Broad Swipe
∑ Stun Baton
1. Attack 1: Extends and whatever it touches it shocks
2. Attack 2: None

Energy Cell:
∑ Blaster Pistol
1. Attack 1: Chargeable energy bolt
2. Attack 2: Self-Destruct Grenade
∑ Blaster Pistol with Scope
1. Attack 1: Chargeable energy bolt
2. Attack 2: Scoped View
∑ Blaster Rifle
1. Attack 1: Single Energy Bolt
2. Attack 2: Rapid Fire
∑ Sniper Rifle
1. Attack 1: Highly Chargeable Energy Bolt
Note: When hit with fully charged energy bolt instant (vaporization)
2. Attack 2: Zoom-able Scope

Power Cell:
∑ Crossbow
1. Attack 1: Chargeable bolt
Note: When the fully charged the crossbow will fire five bolts, charging the cross bow will not increase a boltís potential damage
2. Attack 2: Bouncing bolt
∑ Repeater
1. Attack 1: Rapid fire of small pellets
2. Attack 2: Concussion Grenade
∑ Concussion Rifle
1. Attack 1: Small ring like projectile
2. Attack 2: Large Long Range Concussion Blast
∑ Tribow
1. Attack 1: Three blots are fired forward
2. Attack 2: One highly charged bolt is fired forward causing reasonable damage.

Nuclear:
∑ Nuke Launcher:
1. Attack 1: One Nuke is fired
2. Attack 2: Self-Destruct
∑ Gluon Gun:
1. Attack 1: Swirl like destructive beam
2. Attack 2: Weaker beam for a longer range
∑ Tao Canon
1. Attack 1: Quick Beam of energy
2. Attack 2: Chargeable Beam of Energy


Particle Weapons:
∑ Ion Cannon
1. Attack 1: ionic grenade
2. Attack 2: Ionic concussion blast
∑ Lightning Gun
1. Attack 1: A single beam of Lightning shoots forward
2. Attack 2: Three beams of lightning shoot forward


Explosives
∑ Thermal Detonator
1. Attack 1: Delayed Explosion
2. Attack 2: Explosion on impact
Note: throw length is equal to the time held back
∑ Detonation pack
1. Attack 1: Throw
2. Attack 2: Detonate
∑ Time Bomb
1. Attack 1: Plant Bomb
2. Attack 2: None

Projectiles:
∑ Rocket Launcher
1. Attack 1: One Rocket Fired Straight Forward
2. Attack 2: Two Rockets Fired Forward
∑ Rail Gun
1. Attack 1: One Rail is fired forward
2. Attack 2: One rail is fired and clings onto whatever it hits, it then starts its timer and explodes in 5 seconds.


Equipment:
∑ Light Amplification Goggles
∑ Bacta Tank
∑ Utility Belt
∑ Portable Shield
∑ Electro-Binoculars
∑ Shield Generator


Items- objects which can be picked up.
∑ Small Shield Recharge-restores 25 shields
∑ Large Shield Recharge-restores 50 shields
∑ Ammo Backpack-Contains last used weapon of a player plus what was selected in his or her inventory.
∑ Health Kit-restores 25 health
∑ Bacta Tank-stops bleeding

Skills:
∑ Marksmanship- Higher the skill level the better the person aims
∑ First Aid- able to heal temates, skill level decides how many bacta tanks you start out with.
∑ Stealth
∑ Agility
∑ Endurance
∑ Strength

Entities:
∑ Ammo Boxes Ė store all types of ammo
∑ Force fields - blocks the path from users, and fire.
∑ Laser Turrets- fires two medium charged energy bots rapidly.
∑ Missile Turrets- fires one rocket ever 3 seconds.
∑ Elevators- takes the user up and down in a level
∑ Conveyor Belt-moves objects and or players in a certain direction.

Please note: Additional information will be added later.

ASk
06-17-2002, 11:46 PM
this could be a bit difficult (19 weapons) but since i see that they share ammo (about 9 types of ammo), it only comes down to lots of bitwise operations to pack them together.

gw_leader
06-18-2002, 01:09 AM
I understand this will be difficult, and I am willing to go all the way.

If you want to see a mod that somewhat similar in gameplay go to http://www.firearmsmod.com . This mod will be similar in some aspects to firearms ha-life, also please note, the PLANS HAVE BEEN UPDATED.

Savi
06-18-2002, 02:53 AM
dope, cant wait for it, i wana use dem nukes!!

gw_leader
06-18-2002, 05:11 AM
Galactic Weaponry really needs the jedi outcast community's help!

We need:
mappers
modellers
sprite designers
additional coders
texture artist
artists
if you think of anything more let me know

You can reach me at:
Email: scc@modpages.com
Yahoo: hl_mod_maker
MSN: hl_mod_maker@yahoo.com
AIM: aocface
ICQ: 155494826