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View Full Version : Editing XWA? Is it freaking possible?


Cpl. Shepard
06-22-2000, 04:47 AM
Can you put your own custom voice files into your own missions for XWA? This is a REALLY vital part to my future XWA editing plans.......

Nute Gunray
06-22-2000, 05:39 AM
youbetcha

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Still no real sig.

Cpl. Shepard
06-22-2000, 07:01 PM
Okay............................that answers half of my question. Now, how do you do it?

Nute Gunray
06-23-2000, 06:08 AM
I used to know...I think that Allied will do it for you, assuming you use allied as your editor.

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Still no real sig.

BeastMaster
06-23-2000, 08:05 PM
I'm pretty sure Allied does it. You need to create folders and .lst files and put them in the right directories.

Come visit XWA.net; you'll get better responses.

BTW, howdy Nute, I didn't know you still lurked in these forums.

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"The Beasts know much that we do not." -Ancient Jedi proverb

Nute Gunray
06-25-2000, 04:22 AM
I lurk everywhere!

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Still no real sig.

BeastMaster
06-27-2000, 05:05 PM
The ubiquitous Neimoidian.

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"The Beasts know much that we do not." -Ancient Jedi proverb

Darth_Chaos
07-02-2000, 02:31 AM
Testing something stupid, to see if it works.
http://www.jediknight.net/mboard/tongue.gif http://www.jediknight.net/mboard/redface.gif http://www.jediknight.net/mboard/biggrin.gif http://www.jediknight.net/mboard/wink.gif http://www.jediknight.net/mboard/cool.gif http://www.jediknight.net/mboard/rolleyes.gif http://www.jediknight.net/mboard/mad.gif

[This message has been edited by Darth_Chaos (edited July 01, 2000).]

BeastMaster
07-03-2000, 05:12 PM
It's alive! ALIVE!!! . . . I've always wanted to say that.

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"The Beasts know much that we do not." -Ancient Jedi proverb