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View Full Version : WTF, my metal breaks into rocks...


DividedByZero
06-18-2002, 12:32 PM
I have a brush, I make it breakable, I opened the entity window and set debrismodel to chunks (that's one of like 6 options listed) but when I break it, it's still breaking into rocks. What am I doing wrong?

Grets Sirob
06-18-2002, 12:55 PM
Don't you have to set the path to the right chunks?
I don't know anthing about that sorta thing, but that might be why...




:gungan: Mesa stupid!

RichDiesal
06-18-2002, 03:01 PM
That's because chunks are rocks. :p

Just...big rocks. :D

If you want it to throw something else not listed there, you'll need to make a model for it to throw (those files are just md3s, I believe).

If it's metal or something and you don't want to make your own md3, I'd suggest just setting it to none and having it explode without throwing anything. :)

VIO
06-18-2002, 10:16 PM
heres wat it say i radiant gtk let this out

"debrismodel" Model of debris chunks to throw when object is destroyed.

There are special cases for this item rather than using a
model name also, they are:

rock
chunks
wood
glass
none

those models are different because they throw random models and such of the thing you pick its not like a normal model which would just be that one model coming off...
of course through out the game there is broken metal things so i would sugest searching through your assets0.pk3 for a metal model becuase im sure its there

Master Shawn
06-19-2002, 02:34 AM
If you want it to throw metal chinks the md3 is one of these

models/chunks/metal/metal1_1.md3
models/chunks/metal/metal1_2.md3
models/chunks/metal/metal1_4.md3
models/chunks/metal/metal2_1.md3
models/chunks/metal/metal2_2.md3
models/chunks/metal/metal2_3.md3
models/chunks/metal/metal2_4.md3
models/chunks/metal/wmetal1_1.md3
models/chunks/metal/wmetal1_2.md3
models/chunks/metal/wmetal1_3.md3
models/chunks/metal/wmetal1_4.md3

Hope this helps :) :) :D :cool:

VIO
06-19-2002, 02:39 AM
dbz for debris model try and type in "metal"

alienprotein
06-24-2002, 03:18 AM
See people, going back through the previous threads keeps me from having to make a new posts. It can help you too.

Now I know where the metal chunks are. :)

DividedByZero
06-24-2002, 03:23 AM
Why the hell do people always bump up MY old n00b threads, It's kinda embarasing! This is the second time! How far did you have to dig?!?!?!

Xcom
06-24-2002, 03:29 AM
It's a conspiracy, I tell you. :D

UniKorn
06-24-2002, 06:36 PM
Yeah, which noob posted this thread again? :D

Ah Boon
06-24-2002, 11:52 PM
ahaha.... btw... im a n00b so, sorry :(

alienprotein
06-25-2002, 06:32 AM
Why the hell do people always bump up MY old n00b threads, It's kinda embarasing! This is the second time! How far did you have to dig?!?!?!


14 Pages. Almost the end of the line. :)

I was board, what can I say. I was actually looking for a thread I had read about textures having that darn water sound. Never did find it. So how about it. Anyone know that one. Now I know the answer is in one of them old threads, but I couldnt find it.