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View Full Version : Hello I would like to know....


Max Aldar
06-21-2002, 05:43 AM
how do you make the skies and stuff because Richs Tutorial doesnt have it yet .

alienprotein
06-21-2002, 05:45 AM
I think he does cover it under the section about Skies shaders, and or Skyboxes Here (http://richdiesal.jedioutcastmaps.com/tutorials/gc102lsn6.html)


Or are you asking on how to make a sky shader???

Max Aldar
06-21-2002, 05:50 AM
I mean how peoples levels look like their floating there and the background sky and i want to know how to make that

alienprotein
06-21-2002, 04:30 PM
Still sounds like a skybox. Do you mean, that you want it to have a horizon line? If so then you want a skybox. If not then maybe one of the other guys know.

RichDiesal
06-21-2002, 06:01 PM
I believe he means how to actually make his own custom sky?

Max Aldar
06-21-2002, 09:24 PM
Here like this map where you could maybe jump off

Karshaddii
06-21-2002, 11:37 PM
When I was just beggining at mapping I too was lost when it came to making those "floating skies." People just said make a skybox. Yeah, well, that helpful.

There are two kinds of sky textures in Jedi Outcast—Your basic sky texture—which will show up as a sky colored wall in game—and your shaders. The shader textures are the skies that appear like they are floating in game. Now—it took me quite a while to find the shaders because Radiant was not working correctly for me and it did not display the shaders. Try following these instructions:

1. Make a brush that you want to be a sky
2. Load the “skies” textures
3. Check the box that says “Show Shaders”—It is located just above the texture window
4. You should see a bunch of small, white boxes in your texture window that say “sky.” These are your sky shaders and they are what you want—find one you want (you cant tell what they are by looking at the very bottom of the screen (ex. skies/yavin_dark)) and then apply it to your brush.

There yah go! You now have a sky looking sky = ).

NOW, if by some chance you are unlucky—like me—and the sky shaders do not show up—instead you get a bunch of green boxes saying texture not found—then you got a hassle in front of you—these are your options:

Re-install Jedi Outcast AND Radiant—and hope that the shaders show up—

OR

Go to www.qeradiant.com and get Gtk Radiant/with Jedi Outcast support (I highly recommend this) Then install it—hopefully the shaders will now show up. If not—then:

OR

Get Gtk Radiant AND re-install Outcast.

But hopefully this is superfluous because your shaders were nice and showed up.
Hope I was some help.

Max Aldar
06-21-2002, 11:40 PM
Hey thanks alot

hack
06-24-2002, 07:59 PM
I have created a basic level that has a floor, ceiling and four walls. I didn't make it by using the hollow option. I applied the sky shaders to the walls and ceiling. It looks like it is a floating platform but when I go to the walls it stops me, I can not fall off. How do I make this happen? In addition, how many shy shaders are there? When I am in the textures for skies, I see at least 4 pictures for one environment (Yavin) but one shader that is used for all of them. Is this correct? I need a little guidance in making a floating platform...:confused:

hack
06-26-2002, 09:44 AM
I kind of figured it out by removing my walls and creating a box around my platform. Then I had the sky texture to the brushes, now I can fall off. I still need help with sound and how to trigger at what point will it make the falling sound. Need some help...Please.:(

Wes Marrakesh
06-26-2002, 10:00 AM
What you needed to do was to wall textures back, away from the platform, put another floor below, put sky brushses with sky textures, and read richdiesal's trigger_hurt tutorial
you owe me one, rich;)
I am now a stih probe droid, :cool:
:sprobe:

hack
06-26-2002, 09:38 PM
Thank you Wes Marrakesh! I will try this and follow the great one (RichDiesal) and his teachings. I am sorry I strayed from the path...hehehe :p