View Full Version : saber-glow (on the ground), I need help.
06-21-2002, 04:00 PM
Is there a way to remove the glow that the saber casts on the ground but keep the glow it casts on the character?
I know it's possible to remove the glow all together by disabling dynamic lightning, but that's not what I mean.
06-21-2002, 05:51 PM
Yes you can remove it but only by code as far as i know, there is no direct function for that specific glow.
in the clientside source in cg_players.c just comment out the following line:
trap_R_AddLightToScene( mid, (length*2.0f) + (random()*8.0f), rgb, rgb, rgb );
Then recompile the code and its gone.
06-21-2002, 06:22 PM
yes but the light on the player will be removed too.
06-21-2002, 08:28 PM
So it's not possible, that's too bad.
I just think that the light is a little too much.
06-21-2002, 09:29 PM
you still can change it s intensity ....
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