View Full Version : saber-glow (on the ground), I need help.

06-21-2002, 05:00 PM
Is there a way to remove the glow that the saber casts on the ground but keep the glow it casts on the character?
I know it's possible to remove the glow all together by disabling dynamic lightning, but that's not what I mean.

06-21-2002, 06:51 PM
Yes you can remove it but only by code as far as i know, there is no direct function for that specific glow.

in the clientside source in cg_players.c just comment out the following line:

trap_R_AddLightToScene( mid, (length*2.0f) + (random()*8.0f), rgb[0], rgb[1], rgb[2] );

Then recompile the code and its gone.

06-21-2002, 07:22 PM
yes but the light on the player will be removed too.

06-21-2002, 09:28 PM
So it's not possible, that's too bad.

I just think that the light is a little too much.

06-21-2002, 10:29 PM
you still can change it s intensity ....