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View Full Version : Yo Rich!!!! Caulk question


alienprotein
06-21-2002, 05:12 PM
Hey I was trying to follow your tutorial on Caulk (http://richdiesal.jedioutcastmaps.com/tutorials/gc102lsn1.html). It does not seem to work for me. FYI... Since you did not have your tutorial up at the time I got into mapping, i made several mistakes, and am going back to make corrections.

Thanks for your work on it. It has become a great asset.


Anyway. So i apply the system/caulk to my brush.

I then select my texture, but the caulk goes away.

1. Does this apply to one brush or do I have to select the entire set of brushes. i.e. Wall's Floor, and roof?

2. Will over lapping brushes keep it from texturing only the visible side of the brush? (And yes I am adjusting the brushes that overlap. I did make each brush individual, but my lack of experience, and a good Tut at the time caused me to overlap some parts)

3. What would cause it to not apply the caulk shader to the non-visible sides of a brush when you select the visible side, and it makes all sides textured?

UniKorn
06-21-2002, 05:57 PM
Originally posted by alienprotein

1. Does this apply to one brush or do I have to select the entire set of brushes. i.e. Wall's Floor, and roof?



It applies to the side of a brush. Suppose you have a square room(a cube) and the player stands in the middle of it. That means that there are 6 brushes around him(top,floor,left,right,front,back). Each brush(suppose that the brushes are cubes as well) has 6 sides. When you are standing in the middle of the cube, you can only see 1 side of each brush : the bottom side of the top brush, the top side of the bottom brush, ... But when you play it ingame it will render all 6 sides of each brush => 6x6 sides : 36 sides. If we would caulk the other 5 sides of each brush (the ones that aren't visible anyway) we tell the engine not to render these sides => engine will only render 6 sides instead of 36 => performance gain.


2. Will over lapping brushes keep it from texturing only the visible side of the brush? (And yes I am adjusting the brushes that overlap. I did make each brush individual, but my lack of experience, and a good Tut at the time caused me to overlap some parts)


No, overlapping brushes will not be kept from texturing. They even get split up in different brushes, and if there is no caulk => a lot more stuff that is rendered than needed


3. What would cause it to not apply the caulk shader to the non-visible sides of a brush when you select the visible side, and it makes all sides textured?

Don't understand what you mean here

RichDiesal
06-21-2002, 06:53 PM
I am in agreement with all answers given and thus have no comment at this time. :D

alienprotein
06-22-2002, 02:34 AM
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3. What would cause it to not apply the caulk shader to the non-visible sides of a brush when you select the visible side, and it makes all sides textured?
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Don't understand what you mean here--

When I apply the caulk shader to my brush, I have a bunch of caulk. But when I make an attempt to select the side of the brush that I want the texture on, the whole thing becomes textured. In other words I must be missing something. I can not select only the side I want the texture on.

UniKorn
06-22-2002, 05:28 AM
Select a brush with shift+click => apply a texture caulk => brush caulked
Select the visible side with ctrl+shift+click => apply a texture => only that side gets textured.

alienprotein
06-22-2002, 07:33 AM
Thats it. Thanks. I was missing the Ctrl+shift+click part.

RichDiesal
06-22-2002, 08:43 AM
Maybe you need to review some of General Concepts 101? :p

alienprotein
06-22-2002, 12:17 PM
I had a map already built before you started the tutorials. So I had to go back through with an already built map, and redux allot of stuff. Maybe I should have waited a few more weeks before getting interested in mapping. Cuz then I would have had a good JK2 map-building manual to go by.

But now I am a little wiser.

I am now on the true path of the Dark side.