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View Full Version : Dark Forces II: Jedi Knight Mod


The Count
06-21-2002, 06:23 PM
Is anyone going to remake the original Jedi Knight levels with the Outcast engine? that would be good if they are has anyone got their website?

Ah Boon
06-21-2002, 08:50 PM
look around jediknightii.net . it has to be somewhere cause it is currently being hosted by jediknightii.net

The Count
06-22-2002, 07:09 AM
YEah I want to know if it is being made!

Dough with Fish
06-22-2002, 07:49 AM
There are currently a few people over on the jedioutcastmaps.com boards that are trying to get togther to make a TC of the original JK for JK2. Goto http://forum.jedioutcastmaps.com/viewpost.php?fid=4&id=249 for all the info.

Ben_Walker
06-22-2002, 08:40 AM
It'd be fun for us who can't play JO if somebody made a JO mod for JK but I don't think that'll happen.

Yoda_623
06-22-2002, 08:47 AM
I'm not sure about maps from JK1 but there are probably some being made. I do know that they are making total conversions for JK2 right now.

Jedi Legend
06-22-2002, 10:58 AM
Why? The graphics will be better but in the end why not just play the game?

Ben_Walker
06-22-2002, 12:10 PM
Would be interesting to see the models and cutscenes for that mod.

Lord Sokar
06-22-2002, 02:46 PM
I recently tried to install and play the original JK, and it was amazing to see how far graphics technology has come since then. Seriously, the original JK looked like crap. Great gameplay though.

I would love to see an update of the original. Have that on my desk by Wednesday.

SaberPro
06-22-2002, 04:01 PM
In-Game Graphic technology enhances everyday (1997 - 2002 is a looong time)....thankfully that our graphic card technology is always ahead of our games :)

Ready for Unreal 2003?