alaris
06-22-2002, 04:13 AM
I finally got my model into the game (It's a model based of my Star Wars RPG character---has a kind of solid snake look about him in his costume). The left arm was flipped (you see the opposite face, and the nears faces are invisible). So I flipped it in 3ds Max and it was normal in the game. Go figure.
Also, what's the deal with the caps? I assign all the vertices 100% to one bone around the cap, but I still get "seams" issues where the mesh deforms differently making varying gaps of invisibility.
The tutorial from spacermonkey says to assign cap areas 50%-50% to the two bones affected by them. Is there any way to ensure exactly 50%? Even when I make the power .5 while painting the weights, it doesn't always make the verticies orange (sometimes yellow and blue).:confused:
Any help here would be great.
Thanks
Also, what's the deal with the caps? I assign all the vertices 100% to one bone around the cap, but I still get "seams" issues where the mesh deforms differently making varying gaps of invisibility.
The tutorial from spacermonkey says to assign cap areas 50%-50% to the two bones affected by them. Is there any way to ensure exactly 50%? Even when I make the power .5 while painting the weights, it doesn't always make the verticies orange (sometimes yellow and blue).:confused:
Any help here would be great.
Thanks