View Full Version : Help Needed
06-22-2002, 07:54 PM
yeah i try get my model to jk2 but it nags it has 30 frames like with my last model...it isnt skinned in md3view so what i should do?
06-22-2002, 07:56 PM
& i use milkshape free trial so i dont know what to do...i could give my model with my textures so if someone wants to get it to jk2..its predator model.
06-22-2002, 07:57 PM
what program u make the model in?
06-22-2002, 07:59 PM
the model is smaller than the skeleton so it needs rezising & fitting it to skeleton & maybe new uwmap.
06-22-2002, 08:01 PM
ok, u need to make a .qc file with the same name as the model (i think - not sure about milkshape really) and change the Frames 30 to Frames 1. to get the skin, make a text file called [modelname].skin, and put in
(or whatever, its [meshname],[pathtoskinimage])
then in MD3View just goto File: Apply Skin and select the skin file. itll probably throw up a warning but ignore it and export 2 GLM and then ingame the skin will be there
06-22-2002, 08:03 PM
ill test was it the fault of qc file.
06-22-2002, 08:04 PM
oh, its a player model is it? im not too sure about them, sorry.
but next time, put all the info in the first post. makes it a lot easier for people trying to help.
06-22-2002, 08:06 PM
im getting confused now.
the qc controls how many frames are exported. if u have 2 many frames thats ur culprit. at least, thats how it has 2 be with saber hilts etc, im not sure about player models. i assume its a player model due to the fact u mention a skeleton? dont they have 2 b exproted as XSI files?
06-22-2002, 08:43 PM
i had downloaded milkshape jk2 skeleton so the model needs rezising & fitting to it...ya wanna do it some else modeller i would give my model in glm.because it gives missing bone or bad bone or missing anim sequnce but i didnt refit the model to skeleton because my lack of skill the resize & refit so enyone wants to make it for me?
06-23-2002, 02:58 AM
I diddn't think you could make a model soley in MilkSHape because you cant do the weighting etc.
try gmax - www.discreet.com
and some gmax tutorial links here as well as a milkshape video tutorial for modelling
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