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View Full Version : Programs used to create Lucasarts games?


dottrox
06-23-2002, 11:57 PM
Does anyone know what programs are used to make games like Day of the Tentacle, Sam & Max, Full Throttle etc.? I want to know how they create those sweet backdrops!

MeddlingMonk
06-24-2002, 12:31 AM
*Reaching back into possibly not-to-reliable memories* I'm sure they use quite a lot of programs. Since you're talking about background art, I'm sure they do a lot with Photoshop but with at least some games the backgrounds start as scanned artwork.

There is an 'Ask LucasArts' thing on the official site. You might have better luck getting a useful answer.

Drigo Zoxx
06-24-2002, 12:53 AM
I wonder where are the original programs written by Ron Gilbert to compile SCUMM script and handle data. It'd be great if LEC or Ron diffuses them, after all he just said SCUMM development is dead...

Serge
06-24-2002, 05:33 AM
Since they were used for various Humungous games too, they might still be used. In any event, without saying more than I can, they might be facing a revival :) Nothing to do with SCUMMBag, which is dormant at the moment :) And I don't want to be spreading crazy rumours, so I'll just add, no, I sincerely doubt LEC will ever use the SCUMM tools again.

- Serge

Drigo Zoxx
06-25-2002, 08:04 AM
why, i said that based on Ron Gilbert latest interview for Mixnmojo where he said "We are developing a new story system at Hulabee Entertainment, SCUMM is a great one, but it has been around for 15 years". LEC seems to be completely moved to Grim like 3D engines instead and i doubt Full Throttle II (if it'll be an adventure game) will use SCUMM too.

Lord Savage
06-25-2002, 09:00 AM
Alot of the earlier backgrounds and graphics were created in Electronic Arts' Deluxe Paint on an Amiga.

You could say that that program is responsible for naming our favorite Monkey Island hero. Since Ron Gilbert was taking a look some of the lead character sprites that the artist had created and the artist didn't know what to call the character so, he saved the character as Guy and Deluxe Paint added the file extension .brush. When Ron saw the file name guy.brush, he loved it decided to the lead character Guybrush.

I'm just full of useless trivia today.

Ender
06-25-2002, 11:22 AM
Originally posted by Serge
And I don't want to be spreading crazy rumours, so I'll just add, no, I sincerely doubt LEC will ever use the SCUMM tools again.

- Serge

*grumble grumble* Well, if anyone else is going to use them they'll have to pry them from LECs dying fingers. They just issued ScummVM with a takedown notice (all factually incorrect, so I'm just ignoring it :)

Drigo Zoxx
06-26-2002, 06:34 AM
hey Jason I had a feeling about that :) I'm serious, when I used DeluxePaint II on AppleIIgs (many many years ago) I said :"these files are named .brush, it reminds me of Guybrush" of course i owned IIgs but already played Monkey2 on Mac

Endy, with don't you tell LEC yours is a general purpose engine and not only SCUMM related? After all it runs Simon the Sorcerer as well

Lord Savage
06-26-2002, 12:47 PM
Excellent point Drigo!! I could see a good defence lawyer definitely use Simon against the LEC lawyers. The only hole I see in using Simon is if the game was created under a SCUMM sub-licence like the Humongous Kid's Adventures.

jannar85
06-26-2002, 10:19 PM
Well.... Does this mean that ScummVM will NOT be cancelled?
Cheers! :D

Ender
06-26-2002, 10:23 PM
Originally posted by jannar85
Well.... Does this mean that ScummVM will NOT be cancelled?
Cheers! :D

Nobody said it would be. LEC havn't actually threatened legal action yet. Give 'em a few days :P

Jake
06-27-2002, 02:15 AM
Originally posted by Drigo Zoxx
hey Jason I had a feeling about that :) I'm serious, when I used DeluxePaint II on AppleIIgs (many many years ago) I said :"these files are named .brush, it reminds me of Guybrush" of course i owned IIgs but already played Monkey2 on Mac
Drifting more off topic here, but Apple IIgs's own all.

Drigo Zoxx
06-27-2002, 03:59 AM
IIgs rulez :)