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SAIK HUAT
06-24-2002, 01:24 AM
can someone unwrap this for me?
http://www.redgamer.com/eg.jpg

CheshireKat
06-24-2002, 02:06 AM
No, but maybe this will help.

http://www.planetquake.com/polycount/cottages/pixelated/tut01.shtml

SAIK HUAT
06-24-2002, 07:02 AM
Thanx for the tip, cus I found it useful...
I have already weighted the mesh onto the bone so I dont really want to cut the model in half like the tutorial tells me to. If I use the same mesh but n a different file, will the skin still fit onto the model. Is there any way I can skin my model without ruining the weights I have already implemented?

sithlord-II
06-24-2002, 07:32 AM
you will have to re-weight the model no matter what, if you want to have it UV mapped.

SAIK HUAT
06-24-2002, 09:48 AM
well I think space_monkeys tutorial shoundnt of had the uvmapping near the end of putting the model in-game :evanpiel: No bother tho...

musashi212
06-24-2002, 10:08 AM
i'll give it a try, i won't promise results. Though I have been itching to try out this new program "texporter". I finally have it figured out.

SAIK HUAT
06-25-2002, 01:18 AM
Originally posted by musashi212
i'll give it a try, i won't promise results. Though I have been itching to try out this new program "texporter". I finally have it figured out.
Whats your e-mail? Ill send you the model with the weights, but I think after you skin it (if you want to) it will need re-weighting. I have stopped the project for now to try and change the mesh alittle before I skin it/weight it. I will still send ou the file tho...

musashi212
06-25-2002, 01:36 AM
Joe@williamirvine.com

I'll do my best....