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Reggie
06-24-2002, 06:08 AM
Did anybody know where I can get the RoQ-Compiler to make Cinematics for JK2?

RichDiesal
06-24-2002, 09:39 AM
ROQs are not used for rendered cinematics - they are only for fully prerendered cinematic video, such as the opening credits of the SP game and a few shots of flying through Bespin, as I remember.

If you want in-game cinematics, though, you need to use BehavEd to script them in the ICARUS2 scripting language.

Both the ROQ compiler and BEHAVED are in the JK2 tools... can't remember if they're in package 1 or 2, though.

You can get both on my Radiant tutorial website (http://richdiesal.jedioutcastmaps.com/tutorials/) under the "Tools You Need."

volrathxp
06-24-2002, 12:10 PM
Originally posted by RichDiesal
ROQs are not used for rendered cinematics - they are only for fully prerendered cinematic video, such as the opening credits of the SP game and a few shots of flying through Bespin, as I remember.

If you want in-game cinematics, though, you need to use BehavEd to script them in the ICARUS2 scripting language.

Both the ROQ compiler and BEHAVED are in the JK2 tools... can't remember if they're in package 1 or 2, though.

You can get both on my Radiant tutorial website (http://richdiesal.jedioutcastmaps.com/tutorials/) under the "Tools You Need."

both are in package 2. for some reason they included a readme about the roq compiler in package 1 but forgot to include the actual program. :p

Emon
06-24-2002, 01:32 PM
Originally posted by RichDiesal
ROQs are not used for rendered cinematics - they are only for fully prerendered cinematic video, such as the opening credits of the SP game and a few shots of flying through Bespin, as I remember.

If you want in-game cinematics, though, you need to use BehavEd to script them in the ICARUS2 scripting language.

Both the ROQ compiler and BEHAVED are in the JK2 tools... can't remember if they're in package 1 or 2, though.

You can get both on my Radiant tutorial website (http://richdiesal.jedioutcastmaps.com/tutorials/) under the "Tools You Need."

Actually, the title scroll is actually done with an ingame method, I think. I think it just scrolls a brush across the screen, because you can edit the JPEG. Also, you can tell from the way it mip-maps.

Reggie
06-24-2002, 09:38 PM
THX!

I need it to make fully prerendert cinematics! I want to make an new Intro with it!

The_One
06-25-2002, 12:33 AM
Actually the opening titles are an roq file - look in assets0.pk3 you'll see it there. And the jpeg you speak of is actually a TGA file that's used as a shader, it's called something like "eng_tc.tga".

So if you're going to re-do the opening crawl/titles then you'll need to make and compile a new roq file...

Unless I'm wrong and you can reveal the location of this jpg you speak of :p