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View Full Version : Map/Force Interaction


wisealma
06-24-2002, 10:58 AM
I think it would be very exciting to start seeing more maps come out that you can use your force powers and/or weapons to manipulate the map - i.e., Walls that are breakable with PUSH or PULL, maybe even a bridge that is cracked to the point that with PUSH or PULL you can break it. Is there a way to make those things respawn (like a weapon?) after someone has broken it? For example if you have a room that you can get to by using the force to break the wall, you would want to have that wall somehow respawn so that other folks would have to use the force to open it too.

Wes Marrakesh
06-24-2002, 11:05 AM
func_breakable
although i don't know if you can do this you might try triggers so that after, say, 2 mins of being broken it regenerates (wait, and i don't know) If you wanted a wall if there is a way to make it an npc or entity then i.e.
IF broken
WAIT 2 min
SPAWN NPC cracked wall
i don't know if you can do this it's just an idea

Galactic Magi
06-24-2002, 11:29 AM
Someone should put those panels (the ones in the Yavin Trials force push training; the ones on the walls that turn around) on the floors or walls and stuff, leading into other rooms. I think that would be awesome if you were in a room full of those on the ground and then force pushin someone into oblivion(maybe some makin you fall into other rooms, maybe others into spike pits, lava, etc.)

Wes Marrakesh
06-24-2002, 11:39 AM
good idea!

Galactic Magi
06-24-2002, 11:44 AM
thank you, ive had that idea for a while.