View Full Version : need some opinion on duel_maze....

Ah Boon
06-24-2002, 10:43 AM
hello, i just started making duel_maze a couple of days ago and planned to add some fog and other suicide jiggly puffs in it. so, i made some fog and some other stuff but i have a problem. the fogs and the lava doesnt suits well with the imperial textures. should i use yavin textures for this?

i m planning to make all the rooms the same and they r all like mazes cause they look the same with some rooms with lava and deep pits. btw, there will be accent fog and i might add a teleporter.

no screenies at the moment tho cuase it looks bad now.

Grets Sirob
06-24-2002, 12:12 PM
It sounds like a good idea to me!
Others can and will critisize you though.
And the yavin textures should do fine.

:wookiee: Raaarwwaag!

06-24-2002, 01:13 PM
sounds like a neat idea to me also!
You can always make the lava pits with the Earthy Yavin stuff, and make the rooms imperial if you want to....you can have it both ways.

and for the fog, just try to make a broken pipe.....have the steam shooting out if jk2 has that effect, and, aim it into the fog....!

Grets Sirob
06-24-2002, 01:19 PM
That'd be nice.
That'd be sweet.
Go for it:thumbsup:!

:dangit jk2.net, make smilies for the ranks!: Grrarroooaaar!!!

06-24-2002, 09:57 PM
sounds goodtry this site
and check out my screens of the lava i made its a litle different the n the normal kind that comes with the game thought you might like think it would go with your map.

06-24-2002, 09:59 PM
damnit Grets you post to much i registered beforee you :P

Ah Boon
06-24-2002, 11:01 PM
neat lava effects ya got there pal! :) how did u get tat steam effect? its sooo cooll!!! I WANT IT!! :D do u guys want me to explain to u the basic layout of my map or u want surprises? i might turn out bad cause its my first map.

1 question:
i tried adding accent fog, but the fog doesnt have the fog effect. i mean it looks like a layer of nothing.

Ah Boon
06-24-2002, 11:05 PM
btw, i plan to add doors too cause if i dont add doors, you can see the whole hallway and know where and wut is in the room(eg: lava, pits, shts) so, wut type of door? the one im using now looks soo techie.

06-24-2002, 11:45 PM
if your using yavin textures use the stone door in the yavin textures set

Ah Boon
06-24-2002, 11:55 PM
thnx and wut about the steam effect?

edit: can u pls tell me wut is the name of the stone door? i cant seem to find it

Grets Sirob
06-25-2002, 05:10 AM
You know, this is really weird.
Know why?
Because originally, Mimban Temple was going to be like this, it was even going to be imperialish. Weird...

And yes Vio, I do post alot, I like to help, and I also like to speak my mind.
I might also post to much...

:dangit jk2.net, make smilies for the ranks!: Grrarroooaaar!!!

Ah Boon
06-25-2002, 08:22 AM
mimban temple? huh? and no, i didnt copy anything. i just thought it up :/

Grets Sirob
06-25-2002, 08:43 AM
I know, I never told anyone.
And Mimban Temple is my other map. But it is weird that you just "thought up" something that I thought of doing before. You have telekinetic powers or something?

:dangit jk2.net, make smilies for the ranks!: Grrarroooaaar!!!

Ah Boon
06-26-2002, 12:07 AM
ummm... no.... telekinetic sux. lightsabers 0wn3d :D j/k :D btw, tell me more about ur map and wut u want in it.... maybe i can do some parts for u.

Grets Sirob
06-26-2002, 03:44 AM
Umm, well I'm kinda doing this on my own, but, I could use some really alien looking statues. You know, statues of aliens, make them really alien, I don't want some statue of a human with one extra hand. Let me go dig up my thread, ">:AGSP:< Mimban Temple" I need to add something to that anyway...

:dangit jk2.net, make smilies for the ranks!: Grrarroooaaar!!!

Ah Boon
06-26-2002, 10:48 AM
my is currently looking very boring but im gonna make it big so, that, u know.... confusions.... deaths.....blah...blah...blah... its gonna be a bad duel map anyway, so i might make it into ctf or ffa version.

Ah Boon
06-26-2002, 10:14 PM
60% chances tat i will make my 12 room map into a ctf map :D ;)

Ah Boon
06-26-2002, 10:51 PM
i need some opinions of u ppl on this matter. do u guys want the death room to have a couple of grids for the player to walk on or u want the player to fall straight in with nothing to walk on? pls gimme ur feedback.

06-27-2002, 12:17 AM
Players should always be given a chance. Instant death is a sure sign of poor level design and the game ends up like tomb raider. You know the thing where you die until you work out the correct way to do somthing.

That will piss people off no end.

Player deaths should always be at the hands of somone else. Make a retractable platform with a switch or a trapdoor with a switch so that the other player can dump their opponant in.

Know the level design rules.

Grets Sirob
06-27-2002, 01:33 AM
I vote for the catwalk thing.
Twelve rooms, eh?
Sounds good...

:trooper: Hey, you there!

Darth Knight
06-27-2002, 02:35 AM
Souns like it can be a cool map if oyu do it right

Ah Boon
06-27-2002, 09:58 AM
i hope i would make it right. by the way, i will make a catwalk around 40+ grid for the width if u know wat i mean... and there will be a platform above every room for players to hid(especially the ones with flags) but i wondered, if i add the ramps, wouldn't it make the chances of ppl dying a lil less? or is it tat if players die more ofthen, it pisses them off :/