View Full Version : Customizing SP NPCs with new Models

06-25-2002, 01:03 PM
I can create a new npc for some of the new models coming out by editing the npc.cfg for instance Jango_fett or Chewie, how or where can you specify which weapon they use instead of it defaulting to whatever gun it is that jan starts with?

Also how can you configure it so that the npc moves around alot more like a shadowtrooper or something---<and the flyswim, runjump, static thing doesn't make that happen>.

I would enjoy creating a custome npc for Jango fett using a Repeater gun jumping around and cloaking like a shadowtrooper.

06-25-2002, 01:34 PM
Weapons and actions and behavior are controled with ICARUS 2 scripts. Read the ICARUS 2 manual that comes with the second SDK, and visit Coffee Stain (http://www.geocities.com/jmzoneus/), a really good and growing JKII editing site which includes some great tutorials, and will be expanding to more complex ICARUS 2 tutorials as well. Oh, and all this stuff is done by JM, so you know it'll be totally kickass, accurate and good stuff. :)