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View Full Version : Kung Fu TC needing modelers


JangoFett41
06-25-2002, 07:52 PM
e-mail me at greenday41@cinci.rr.com if you're interested. I'll give you the details.

CademiaX
06-26-2002, 12:37 AM
anyone?.................

laghima
06-26-2002, 04:05 AM
well, i can't do character models at the moment, but if you need weapons or prefabs i'll see what i can do. can you post any more details on the project?

JangoFett41
06-26-2002, 07:52 AM
question: What is a prefab?
weapons: I'll get right on it.
details: currently only a multiplayer mod. once we think of a solid storyline we might go single player. characters will have a "matrix jedi look" to them. probably will have crazy kung fu moves like in CTHD or The Matrix, running on walls, supernatural abilities, etc. we also need animators and coders (i think). we will be using lightsabers and I will have an original design for the default saber.

laghima
06-26-2002, 10:38 AM
hmm, that's not quite what i had in mind... it doesn't look like you'll have much use for me anyway. i'm not sure how you're planing to get the animations... from what i hear no one has/knows how to use softimage, but it sounds cool. the wall running should be doable though, but you'll need a coder.

JangoFett41
06-26-2002, 11:18 AM
dude there's gonna be at least 15 NEW weapons that need to be modeled and probably 15 characters as well. there is plenty of work for you to do.

ben111
06-26-2002, 12:27 PM
i don't know what typpe of wall running u guys are talkin ablout byt, theres already wall running in jk2.

Madjai
06-26-2002, 12:33 PM
im guessing he means MORE wall running, or the ability to actually control running along walls.

CademiaX
06-27-2002, 06:57 AM
there will be more control on the wall then just run up and fall off...

deliverance
06-27-2002, 07:27 AM
If you're kung fu mod is anything close to Kenneth's over at the Max Payne HQ (www.maxpayneheadquarters.com)

It'd be awesome!

You'd have to code for basic punches, straight, reverse, back hand, upper cut, hook punches.

And kicks, side kick, heel, round, back, toe

And you'd have to code for grabs, joint locks,

Next is footwork and stances hehe

lots of work!!

And then people will want weapons like sticks, swords, chain whips, other techniques like throws and tosses, acrobatic moves like floor somersaults and rolls,

Good luck, I'm still n00bin my 3dmax n photoshop skillz.

CademiaX
06-28-2002, 12:09 AM
good idea... ill check it out....... thanks

JangoFett41
06-28-2002, 12:20 AM
I have Max Payne and I love Kenneth's mod. I want it to be like that (in my mind, I don't know about CademiaX) but with more moves than Kenneth's so you can kick some major ass. The only thing different are the weapons you suggested. They will be more futuristic guns rather than sticks and such.

CademiaX
06-28-2002, 04:47 AM
i like the moves in his mod... but im going for a more of a matrix-kung-fu type look... I may adapt the moves from his mod to mine with his permission of course...

JangoFett41
06-28-2002, 05:51 AM
yeah but Kenneth's mod doesn't have enough moves. I think we should add more than what he has. Possibly even different styles. Speaking of which what styles are you studying right now? I've studied a little of taijiquan and xingyiquan. I also studied some Jeet Kune Do.

CademiaX
06-29-2002, 01:03 AM
i have been stufing Wing Chung Kung Fu for about 6 years... I have also been studiong the 3 section staff and various swords for about 2 years....

JangoFett41
07-01-2002, 07:38 PM
We now officially have a story line. It even fits witht the Star Wars Trilogy theme. Three sequel eps and we could follow it up with 3 prequel eps. So we need a whole bunch of people. Anybody who is even slightly interested please e-mail Bobby Cademia so we can get this thing going.

and bump:D

JangoFett41
07-02-2002, 04:44 AM
bump

Come on people! We just found the perfect plot for an SP game we wanna get going! Other wise I'll have to hunt you down. Jango style. :mob: :jango:

Mr PoopyPants
07-02-2002, 06:40 AM
Cademia, check out WuShu, has some interesting moves involving a lot of acrobatics.

JangoFett41
07-02-2002, 07:20 AM
Wushu is ALL forms of Chinese martial arts. It's the same as kung-fu. Wing Chun, xingyiquan, all of those fit in that category. It can also be called Wuyi. For more info look around at jetli.com.

JangoFett41
07-03-2002, 02:06 AM
bump:o :mad: :snear: :ball:

Sniper Jo
07-03-2002, 10:17 PM
One style that has a lot of acrobatics is Capoeira. It's realy cool, and would be great for you mod.

BTW i didnt know you could do custom animations for JK2 yet.

JangoFett41
07-04-2002, 05:40 AM
apparently so:ewok: :jawa

BacMeth
07-06-2002, 10:42 PM
well i'm planning to do a vampire TC and have a small team up..
including a coder, 2 mappers and a character/weapons modeler (me).. 1 coder is about to join us
i wanted to add martial arts in the way you were talking about it.. but i only studied shin son hap ki do(korean mix) for like 1 and a half year or so...
my tc is intended to be modern days tho (no jedi or starwars stuff) and its going to be more roleplaying than singleplayer...
just tell me if youre interested and we might get together on irc and talk about it, just to see if it would be of any use to work together

CademiaX
07-07-2002, 03:57 AM
ya... maybe...go here and we will talk... http://www.ianstorm.com/fanfilms/Default.asp

CademiaX
07-12-2002, 02:59 AM
*BUMP*

im in the chat if you want to talk....

KMan
07-12-2002, 03:13 AM
If you are going to discuss this mod, do so in another forum. The request was already made in the proper thread. Either chat on irc, start a topic in the mod discussion boards, or get your own forum for your mod.

BTW- good luck with the mod. Sounds interesting.