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View Full Version : Where is the Matrix effect ?


>-[The]-< *AsC*
06-25-2002, 09:05 PM
I see that in SP, wen you kill a Sith, you have a Matrix style effect using timescale (0.98,0.96,0.94,0.92,0.90,etc.. and return to 0.02,0.04,0.06) .

I want to do it for the wallrun, the dfa, ect ... I know that it can work only with the Sp . Can i know where is the code for this ? And for the rotate effect too .

Thx in advance . :D

DarthFreak
06-25-2002, 10:22 PM
Hmm.. I think that the actual SDK is multiplayer's only, but maybe with a little scripting you can deal with it... sorry but I'm not a coder/programmer and I can't materially help you :( :(

:vadar:

Maybe Admiral ASk'll help you...

>-[The]-< *AsC*
06-25-2002, 10:26 PM
Thx for the reply ;)

Emon
06-26-2002, 12:59 AM
Nope, can't do it. Only in MP do it you can.

DarthFreak
06-26-2002, 06:20 AM
Np ASC :D

:vadar:

*hoooo-kepaaaahh*

bacon
06-26-2002, 12:10 PM
It's possible but VERY difficult. You'd need to be very talented to do it.

Emon
06-26-2002, 12:51 PM
No bacon, it's impossible. There is no source code released for SP, which means we can never edit this kind of stuff. Impossible, will never, ever happen.

bacon
06-27-2002, 01:19 PM
It is possible. Disassemble the exe, learn ASM, and add some functions, compile, and then add code to the C files. Hard but not impossible.

And I don't recall anybody saying it had to be the code from SP.

Emon
06-27-2002, 01:36 PM
DISSASEMBLE THE EXE?? LOL!!!

That's almost mathematically impossible my friend. Open it up in a hex editor. Do you actually think there is a way to get a bunch of hexidecimal garblygook into editable source code? There is no PC in the world that can calculate that.

Of course you can do it for MP, but I believe the guy was talking about doing it for SP.

DarthNoodles
06-27-2002, 09:33 PM
Originally posted by Emon
DISSASEMBLE THE EXE?? LOL!!!

That's almost mathematically impossible my friend. Open it up in a hex editor. Do you actually think there is a way to get a bunch of hexidecimal garblygook into editable source code? There is no PC in the world that can calculate that.

Of course you can do it for MP, but I believe the guy was talking about doing it for SP.

There are DISASSEMBLERS. They do exist. They don't make very readable code but they do exist.

MediocreSlacker
06-27-2002, 11:45 PM
Originally posted by bacon
It is possible. Disassemble the exe, learn ASM, and add some functions, compile, and then add code to the C files. Hard but not impossible.

And I don't recall anybody saying it had to be the code from SP.

Isn't that illegal?

slacker

Emon
06-28-2002, 02:44 AM
Originally posted by DarthNoodles


There are DISASSEMBLERS. They do exist. They don't make very readable code but they do exist.

Yeah, I've used them. The disassemble into a pile of unreadable hex jargon. And unless you happen to know how to fluently program in asm, it won't happen.

Besides, it's illegal anyways, you'd be fined big time for that.

fourwood
06-28-2002, 06:05 AM
Someone could always, you know, code their OWN bullet time.

>-[The]-< *AsC*
06-28-2002, 10:21 PM
Thanks for the help :) . I think that fourwood has the good conclusion. I will make "my" bullet time mod .

Veregon
06-29-2002, 01:03 AM
The mod I'm working on (Shameless Plug: www.styleoversubstance.net) has Force Foresight which puts the game into bullettime and allows you to move slightly faster than your opponent during the time period (ala Max Payne). It also allows you to automatically dodge attacks while in bullettime. I've also done the cinematic camera on certain attacks like in SP, let me know if you need help with it.

Faye Ying
07-13-2002, 05:50 PM
your link is dead......