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Lord Nodata
06-26-2002, 01:49 AM
9/18/02-Edit:Site has been updated again with shots of HOTH! Go take a look! CLICK HERE! (http://www.3dap.com/jediknight/jedifortress)


Ok so it's time to give out the link to our mod site (even though it is anything BUT a complete site yet). We will be updating it constantly, so keep checking back. The mod is a class based, team mod for Jedi Outcast. Come see what we've got so far!

www.3dap.com/jediknight/jedifortress

If you would like to help, feel free to contact us: jedifortress@3dactionplanet.com

We're ALWAYS looking for help! Modelers, Mappers, Whatever. If you think you can contribute, please feel free to contact us! This is going to be a BIG project, and we've got a dedicated team working on it, but could always use more help.

If you've got any questions, suggestions, whatever, about the mod, feel free to ask them here. I'll answer what I can.:atat:

[RAA]-=Chi3f=-
06-26-2002, 02:02 AM
I always like to see new MOD sites :ewok:

And your the droid on the left, right. :D

Lord Nodata
06-26-2002, 04:33 AM
We've updated the site a bit...more coming...

Gandel
06-26-2002, 05:24 AM
Imo that mod is how all Multiplayer star wars games was ment to be. not just mindless hacking , but with strategy and options

Gandel
06-26-2002, 10:05 PM
Bump , FAQ part is up. read it , it explains alot about how the game play will be http://anzwers.org/free/jedifortress/faq.html

Chewie Bakker
06-26-2002, 10:10 PM
This idea (http://anzwers.org/free/jedifortress/about.html) is promising. I shall watch it's progress with great interest.

:gben: (http://anzwers.org/free/jedifortress/about.html) The Force will be with you, always.

Madjai
06-26-2002, 10:56 PM
i dont know, having the R2 unit destroyable seems kinda stupid. unless the R2 unit has lots of health and shielding it would be really easy to destroy, unlike in ctf you have to kill a person to stop them.

i dont know if its possible, but it would be neat to be able to control the droid, like in SP. That way you can hide him, follow your team mates who are protecting you and stay out of harms way better. and to protect the controller maybe have the droid controls behind a force field, so when he starts to use it the field goes up. that sounds a little unrealistic, but i think would be better.

Lord Nodata
06-26-2002, 11:02 PM
actually, control of the r2 unit will be possible. Simply get your Tech Specialist to the enemy control room, and as he "works his magic" there, he'll be able to possess and control ANY droid on the enemy team...EVEN the enemy R2 unit (the flag) :D

Ah Boon
06-26-2002, 11:04 PM
this is cool and i will be watching over u guys... well, im just a n00b mapper :( cant do anything but i can make flash anims with shape tweens... blah blah blah.... some picture editing.... easily put, i am a jack of all trade. just not good enuff at all of them :D

HapSlash
06-27-2002, 12:02 AM
If you guys need a skinner I may be your man,...

What you've described here has the makings of a lot of the ideas I have floating around inside my head,... Even my 'Hoth Rebel Forces' skin pack I've been working on seems to be made for it. Hoth Rebel Skins (http://64.246.44.70/~lucasforums.com/showthread.php?s=&threadid=57013)

aazell
06-27-2002, 12:04 AM
I love this idea. Ever since I began to play JO I've been thinking about an Empire VS Rebel fortress style game. I don't know why they didn't add one before.

I really want to play a level like the old fortress style games but set at the invasion of echo base.

Looking forward to this.

AAZ

DireTan
06-27-2002, 12:17 AM
YOUR SITE IS EVIL Darth Mauls eyes Follow you across the page ...

Im scared

Destroyder121
06-27-2002, 12:47 AM
so NoData ya are making mod for jk2 to..i liked ur avp2 mod.well i hope ya good luck.

Lord Nodata
06-27-2002, 12:55 AM
Originally posted by HapSlash
If you guys need a skinner I may be your man,...

What you've described here has the makings of a lot of the ideas I have floating around inside my head,... Even my 'Hoth Rebel Forces' skin pack I've been working on seems to be made for it. Hoth Rebel Skins (http://64.246.44.70/~lucasforums.com/showthread.php?s=&threadid=57013)

BEAUTIFUL skins. If you would like to help out with the mod, we sure could use ya! Send an email to nodata@planetavp.com and we'll get you set up!

Gandel
06-27-2002, 01:09 AM
I will help in Anyway Possible. although im just a beginner skinning wise :(

The Rel)ee(V)eR
06-27-2002, 01:20 AM
I like this mod a lot Nodata because while it's got a great concept and it has awesome ideas, it also seems very possible, and the production time would be cut in half because of all the available models and stuff....Brilliant!

I just hope you guys can complete this mod, I just saw one of the most promising mods go under (Kaiburr Saga) :-(

P.S.

I have a few questions please...

1. Are you going to get rid of team skins? It's pretty obvious that you would but I just want to make sure :) I was just wondering how Bounty Hunters would work? Perhaps Jango for the Rebels and Boba for the imperials? I don't know, I just hate those dreaded team skins.

2. Will each team have its Jedi? I.E. Luke, Maul, Vader..

3. Is Solo in it? :D If so what class does he fit under? How about Chewbacca?

Ok thanks for listening if you guys need a critique or someone that is online 24/7 and will give you ideas and stuff...Let me know :D

Gandel
06-27-2002, 01:27 AM
1. Are you going to get rid of team skins? It's pretty obvious that you would but I just want to make sure I was just wondering how Bounty Hunters would work? Perhaps Jango for the Rebels and Boba for the imperials? I don't know, I just hate those dreaded team skins.

2. Will each team have its Jedi? I.E. Luke, Maul, Vader..

3. Is Solo in it? If so what class does he fit under? How about Chewbacca?
-qoute-


From talking to Chaff. 1. There arent going to be team skins.
2. While there will be Jedi, but I dont believe its only going to be one jedi...Jedi = one of the many classes to choose from.
3. I believe solo and Chewbacca would fit even under the Scoundrels (Smugglers etc read the site for more info on that)


of course I could be wrong , just stating what I've picked up on :)

Lord Nodata
06-27-2002, 01:32 AM
Originally posted by The Rel)ee(V)eR
I like this mod a lot Nodata because while it's got a great concept and it has awesome ideas, it also seems very possible, and the production time would be cut in half because of all the available models and stuff....Brilliant!

I just hope you guys can complete this mod, I just saw one of the most promising mods go under (Kaiburr Saga) :-(


Yes, we have a VERY dedicated team working on the mod, which includes more than one PROFESSIONAL. So we're NOT going anywhere. We're trying to watch our backs as far as legal issues go, so we shouldn't get shut down either.

As far as using existing models, yeah that's a major benefit to doing a mod that is NOT a total conversion. New models will not have to be made, and any new models that sprout up will be able to be easily put into the mod.



I have a few questions please...

1. Are you going to get rid of team skins? It's pretty obvious that you would but I just want to make sure :) I was just wondering how Bounty Hunters would work? Perhaps Jango for the Rebels and Boba for the imperials? I don't know, I just hate those dreaded team skins.

2. Will each team have its Jedi? I.E. Luke, Maul, Vader..

3. Is Solo in it? :D If so what class does he fit under? How about Chewbacca?

Ok thanks for listening if you guys need a critique or someone that is online 24/7 and will give you ideas and stuff...Let me know :D

Answers:

1. Yes we ARE going to get rid of team skins. The enemy will simply be indentified as being the enemy. No nice colors to tell who is who. Simply put, if you're a Stormtrooper...better not shoot those other Stormies!

1.b. Bounty Hunters: They will be present in the mod and will function something like this...They will be a sort of Neutral team. Each team General will be able to Offer Bounty Hunter players to join their team, by offering them a sum of Credits. Bounty Hunters can accept or decline the General's offer, but will only gain points for skills if they are actively working for a team. The more money a Bounty Hunter collects from the different teams, the more skills he will be given, and the more equipment he'll be able to purchase. Becareful though. Since BOTH teams can bid on the same Bounty Hunter, they could switch sides at any time, and won't generally be trusted by EITHER side because of this. "Bounty hunters? We don't need their kind of scum!"

2. Yes, both teams will have Jedi...well the Empire team will have Sith, but that's a given. And we plan to use Most if not ALL of the major characters from the movies. So yeah, Luke, Vader, Maul..will all be in there in their appropriate timelines.

3. Solo: He's PLANNED to be in it, as a Scoundrel or Smuggler class. As to what the special benefits are going to be for that class...well you'll just have to wait and see!

Hope that helps!

The Rel)ee(V)eR
06-27-2002, 01:46 AM
Thanks a lot for the fast reply...BTW, if you can pull that Bounty hunter thing off, that has got to be one of the most brilliant ideas I've ever heard...

One more question, sorry heh

Are there going to be new weapons? Are you removing any weapons?

Lord Nodata
06-27-2002, 03:01 AM
Thanks! About the weapons: Yeah we're probably going to revamp most of the weapons. The only one I can say I'm REAL happy with is the Imperial Blaster Rifle...the other's weren't even really in the films...:)

Wes Marrakesh
06-27-2002, 03:22 AM
i can map
sorry about the flame in the mapping/levels forum

Robbiesan
06-27-2002, 03:32 AM
looks pretty cool...

Lord Nodata
06-27-2002, 04:26 AM
Originally posted by Wes Marrakesh
i can map
sorry about the flame in the mapping/levels forum

Ahh np! I know we're just trying to cut down on the spam here...

Also our lead mapper should be contacting you soon!:cool:

QuietSith
06-27-2002, 04:45 AM
Too bad one mod replaces another, if you made it so your mod was an extension of JK 2 ++ I'd consider trying it out on my server (when your mod works) otherwise, no.

Lord Nodata
06-27-2002, 05:17 AM
Originally posted by QuietSith
Too bad one mod replaces another, if you made it so your mod was an extension of JK 2 ++ I'd consider trying it out on my server (when your mod works) otherwise, no.

I don't think that you understand the depths this mod will go. JK2++ merely improves upon the existing elements in Jedi Outcast, and makes no major attempt to add new ones. Now, while that is GREAT for what it is, it's not the same as Jedi Fortress.

I'm not flaming JK2++, I think it's a GREAT idea. I'm just stating that it's not a major modification, merely a server tweak to the exisiting game. :cool:

QuietSith
06-27-2002, 05:18 AM
I understand that but I enjoy about 98% of the tweaks that JK 2 ++ offers.

Do you plan on boosting the forces, saber fighting, and removing assfighting, as does the JK 2 ++ mod?

See my concern?

Lord Nodata
06-27-2002, 05:27 AM
Originally posted by QuietSith
Do you plan on boosting the forces, saber fighting, and removing assfighting, as does the JK 2 ++ mod?

See my concern?

You're still thinking on a smaller scale. "Assfighting" won't be a problem in the mod, as not every character will be a Jedi, or even have access to force powers. As far as boosting the force powers...YES. That is planned already and we've even done some preliminary testing with Level 4 force powers. Saber Fighting will be tweaked as well, and will probably NOT rely on Movement + Key commands to do a specific attack. It will instead rely upon button combinations and your level of skill. In this way, instead of swinging while running away from your enemy, just to get the attack you want to come out, you will be able to perform EXACTLY whichever swing you want to do, WHEN you want to do it.

So yeah...you could say we're going to tweak saber fighting. :D

mythren
06-27-2002, 05:41 AM
Looks absolutely amazing, if you can pull it off (of which, so far, I have complete faith you will).

I'll definatly be watching it...but I have a question:

You mentioned that Luke, Vader, ect. would be in scenarios on their proper timeline...who determines the players that get to take on these, obviously, massive roles, and what advantages will they have over others? Or will they be NPCs (AI) and I just missed that somewhere?

In any situation, however, this mod looks EXTREMELY promising, I'll definatly play.

Pedantic
06-27-2002, 05:51 AM
This mod looks sweeeeeet!!! :D I like the idea of using an R2 unit for the flag. Great ingenuity! Then, I saw the eyes... ;) :D

Lord Nodata
06-27-2002, 05:54 AM
Originally posted by mythren
Looks absolutely amazing, if you can pull it off (of which, so far, I have complete faith you will).

I'll definatly be watching it...but I have a question:

You mentioned that Luke, Vader, ect. would be in scenarios on their proper timeline...who determines the players that get to take on these, obviously, massive roles, and what advantages will they have over others? Or will they be NPCs (AI) and I just missed that somewhere?

In any situation, however, this mod looks EXTREMELY promising, I'll definatly play.

Thanks! Now on to your questions!

Luke, Vader etc: Will all be player classes. Jedi to be exact (or Sith). Just the same as you can choose to play a Jedi now, you will be able to choose to play a Jedi within the mod. As of now, there's no limit to the amount of Jedi we are planning on allowing per team (however one may be coded in the future if we find a need for such a limit.) Jedi players though, will start with few force powers and skills (Just like all classes) and will have to play well to and work towards their goals to become a Jedi Master. Sith, on the other hand are a different story. At any given time, there will probably be only 2 Sith players ("Always 2 there are, a master and an apprentice."). For the Darkside, there will be other Sith players, but they will only allowed to obtain a small amount of power before they will have to Challenge the current MASTER or APPRENTICE Sith, to take his/her place.

Jedi will be given their own limits...to balance them out with the 2 Sith...

How's that sound?

legameboy
06-27-2002, 05:55 AM
cool mod, im glad someone finally made a real stragetic eam mod instead of the reagular ones that go like: o look its a flag lets all leave our base and get it: type a thing, thisll be cool

JimmyJohn
06-27-2002, 11:39 AM
i am very excited about this mod, so while i cannot provide a lot of time to help (or skills for that matter), I CAN make classes pretty well (i have for DnD and other RPG's) if you give me a layout, stats for the class, etc., i can jazz it up, make it awesome looking, whatever. thats about ALL i can do lol

another thing, what about x-wing battles or snow speeders on Hoth - AI or CPU controlled?

:jawa :jawa :jawa awesome idea again :jawa :jawa :jawa

mythren
06-27-2002, 12:18 PM
Originally posted by Lord Nodata

("Always 2 there are, a master and an apprentice

Thanks, but I always took this to mean that no Sith was a loner, each either had a master they learned from, or an apprentice they taught. I didn't know there could only be two Sith at one time. Then again, I've never read any of the books except a few about Leia and Han Solo's Twins, and that was a long time ago.

However, I think my question was misunderstood. You said Jedi and Sith will be playable, but also SPECFIC ones too, like Luke and Vader...I took this to mean that there could be lots of Jedi, but only one Luke, and lots of Sith, but only one Vader...

CapNColostomy
06-27-2002, 12:26 PM
Cool website you got there, and an even cooler idea. I like the scenario type of game play you talked about. Hope to try it out soon.

QuietSith
06-27-2002, 12:50 PM
I personally think classes are a bad idea.

Just use inv/ammo/weapon stations like in Tribes and people can customize their own classes.

That way they can get deployables like forcefields, sentry's, etc, and you can get all your weapons and ammo in one place.

Boreas
06-27-2002, 01:08 PM
Originally posted by Lord Nodata


Thanks! Now on to your questions!

Luke, Vader etc: Will all be player classes. Jedi to be exact (or Sith). Just the same as you can choose to play a Jedi now, you will be able to choose to play a Jedi within the mod. As of now, there's no limit to the amount of Jedi we are planning on allowing per team (however one may be coded in the future if we find a need for such a limit.) Jedi players though, will start with few force powers and skills (Just like all classes) and will have to play well to and work towards their goals to become a Jedi Master. Sith, on the other hand are a different story. At any given time, there will probably be only 2 Sith players ("Always 2 there are, a master and an apprentice."). For the Darkside, there will be other Sith players, but they will only allowed to obtain a small amount of power before they will have to Challenge the current MASTER or APPRENTICE Sith, to take his/her place.

Jedi will be given their own limits...to balance them out with the 2 Sith...

How's that sound?

Sorry to sound bad, but that WILL NOT WORK.

Imagine the rushing to grab the sith spot. Also, RPG elements do not work in first person shooters. It just makes people whore their way to the top skill level, making them practically invincible.

I don't see how you are going to balance jedi?

You would have to remove all weapons but lightsabers, and remove their bullet-block ability or tone it down a lot (such as halving movement speed when the block button is pressed)

Lord Nodata
06-27-2002, 01:47 PM
Originally posted by Boreas
Imagine the rushing to grab the sith spot. Also, RPG elements do not work in first person shooters. It just makes people whore their way to the top skill level, making them practically invincible.

I don't see how you are going to balance jedi?

You would have to remove all weapons but lightsabers, and remove their bullet-block ability or tone it down a lot (such as halving movement speed when the block button is pressed)

Removing all weapons but the lightsabers from the Jedi and Sith is already planned. Jedi and Sith will use nothing but lightsabers in the mod (well force powers too, but that's a given).

As far as players "rushing to get the sith spot," perhaps you all misunderstood me. See there will be any number of Sith players at one time, however, only 2 of them will be able to obtain any actual power. In order for a Sith that is not one of those 2 to obtain any amount of power, he must challenge and defeat one of the ones IN power. If he loses, he loses skill points and/or credits. If he wins, he gains skill points and the ability to advance as a Sith. The previous Master, will be dethroned and pushed back to lower level. Such is the price one pays for following the darkside. A quick and easy path to power (simply defeat those above you) but you also MUST defend your title.

Jedi will have it a bit easier, though will probably advance slower.

Does that make it a little clearer?

Lord Nodata
06-27-2002, 01:49 PM
Originally posted by mythren
I took this to mean that there could be lots of Jedi, but only one Luke, and lots of Sith, but only one Vader...

THAT is right.

RpTheHotrod
06-27-2002, 01:58 PM
You know...Jedi were just people too...not gods.


yeah...remove all weapons, and having to actually WORk at blocking....would be like the movies.

I never saw Luke running around with a weapon after he got into the Jedi state. Never saw Obi-Wan running around with a repeater, or even a blaster.



Jedi were people. Everday people, just that they were FORCE SENSITIVE. That's why they get force powers....they weren't the "unkillables" One blaster sht could kill them if the Jedi didn't work on blocking it.

Chewie Bakker
06-27-2002, 07:54 PM
Originally posted by RpTheHotrod
Jedi were people. Everday people, just that they were FORCE SENSITIVE. That's why they get force powers....they weren't the "unkillables" One blaster sht could kill them if the Jedi didn't work on blocking it.


Ah yes... where does staying-true-to-the-movie end and game-playability begin?

:gben: The Force will be with you, always.

Chewie Bakker
06-27-2002, 08:02 PM
Originally posted by me
Ah yes... where does staying-true-to-the-movie end and game-playability begin?
[

I mean, in regards to getting shot.

jarek
06-27-2002, 10:34 PM
Wow. A mod I would actually play. Jedi Teamfortress could be cool. When its released, I'll have to go reinstall jedi knight 2. :D

Wes Marrakesh
06-28-2002, 12:08 AM
dang, i haven't gotten an email yet...
looks REALLY DAMN GOOD:cool:
can't wait for it!

Lord Nodata
06-28-2002, 12:13 AM
Originally posted by Wes Marrakesh
dang, i haven't gotten an email yet...
looks REALLY DAMN GOOD:cool:
can't wait for it!

Hey,
The email function of the board is not working here...PM me your email addy please, and we'll send one out to you.

-nodata

mythren
06-28-2002, 12:15 AM
Originally posted by Lord Nodata


THAT is right.

Ok then, I'm still confused about the whole Jedi and Jedi Masters type thing.

Example: If there was a game, and, say, 4 people chose to play Jedi (Not Sith, Jedi)...and Luke Skywalker was supposed to be in that campaign, what would determine WHICH of those 4 got to play Luke?

Beige
06-28-2002, 01:41 AM
I'd like to help out with the mod. Where do you need people right now?

Lord Nodata
06-28-2002, 02:08 AM
Originally posted by Beige
I'd like to help out with the mod. Where do you need people right now?

Send me an email, and tell me what you CAN do for us. nodata@planetavp.com :D

Gandel
06-30-2002, 12:41 PM
bump

Lord Nodata
06-30-2002, 01:34 PM
We should have our basic information on classes available on the site by Monday. Thanks!:atat:

Gandel
06-30-2002, 11:27 PM
Data you get my e-mail?

Lord Nodata
07-01-2002, 10:00 PM
Originally posted by mythren


Ok then, I'm still confused about the whole Jedi and Jedi Masters type thing.

Example: If there was a game, and, say, 4 people chose to play Jedi (Not Sith, Jedi)...and Luke Skywalker was supposed to be in that campaign, what would determine WHICH of those 4 got to play Luke?

Good question, and though I can't answer with 100% certainty right NOW as to what's going to happen, I CAN tell you what I planned. Probably the first person or so that WANTED the Luke "look" would have it. After that, you'd have to pick to look like a different Jedi. This is all to keep players within the Star Wars universe...there was only ONE Luke.

mythren
07-02-2002, 12:19 AM
Hmm...sounds fair enough to me :).

The Truthful Liar
07-02-2002, 12:36 AM
This thread belongs in General Editing...

no yoink yet :p

Lord Nodata
07-04-2002, 05:53 AM
Yay! new site design, come check it out! http://www.anzwers.org/free/jedifortress/

SPY_jmr1
07-04-2002, 08:29 AM
Originally posted by AB_Legion
This thread belongs in General Editing...

no yoink yet :p




methinks we can fix this...

this really DOES belong in GE...

(btw, fun times on your JvMvS server today:D you might remember me as the merc that wouldnt die...:D )

Gandel
07-05-2002, 12:20 AM
Actually imo this belongs in valley. because not as many people check Gen editting as they do the valley ;) :) :D

Sub_Woofer
07-05-2002, 04:47 PM
Originally posted by Lord Nodata

As far as players "rushing to get the sith spot," perhaps you all misunderstood me. See there will be any number of Sith players at one time, however, only 2 of them will be able to obtain any actual power. In order for a Sith that is not one of those 2 to obtain any amount of power, he must challenge and defeat one of the ones IN power. If he loses, he loses skill points and/or credits. If he wins, he gains skill points and the ability to advance as a Sith. The previous Master, will be dethroned and pushed back to lower level. Such is the price one pays for following the darkside. A quick and easy path to power (simply defeat those above you) but you also MUST defend your title.

Jedi will have it a bit easier, though will probably advance slower.

Does that make it a little clearer?

I love the idea, but I didn't see it as possible till I read this last passage.

A good idea I think, would to have everyone start of as a stormtrooper/rebel trooper, or a variant of a trooper (like engineer troopers). Now, as they progress (more kills, objectives beaten, etc) These people will "Advance" or be promoted, and they willl become other characters in the SW Universe, like a bounty hunter for the imperials, or a scoundrel for the rebels. From there on,they could become Jedi, OR if we want to keep it fair, a random person or two become Jedi/Sith. Once they die, the title can go to another random player (or good player, but random player would be fairer) untill they die, etc.
This way the game would look like a real battle (with the majority of players running around as troopers and Rebel's... just like the movie) with a few variations of smugglers (on the rebels side) and bounty hunters (for the imps) and Jedi/Sith. This way, you will also cut down the number of classes.

And if you really wanted to make it hard for the Jedi/Sith, you could make them have to bind a button to block incoming blaster shots. (they could hold it down, but in hindsight they cannot move, or cannot move very well.)

Sub_Woofer
07-05-2002, 04:57 PM
Hello, back again

Just a few ideas for some more ideas after reading your FAQ.

I really like the idea of different players/models for different places, Like the Gungan/Droid Idea.... but wouldn't you need more weapons?

Perhaps a Episode 2, Clones vs Droids battle would be a better idea... You could easily include the bounty hunter and scoundrel classes, and it would make more sense than the Episode 1 Gungan/droid idea. Plus, Jedi wouldn't be out of place either.

Another sweet idea, would be something similar to the opening of Star wars, where the troopers invade Princess Leia's ship. As an objective based round... you could make it like Counterstrike, with a Princess Leia as the VIP, who has to get to the escape pods, whilst the rebels/Jedi have to protect her. The imperials (troopers/Vader/bounty hunters), would have to hunt her down and kill her. (an actual random player plays the VIP, like in Counterstrike)
You'd have to make the ship a bit bigger though, with a few more wide open spaces, but you don't really need to be true to the movie anyway.

Plus, if your stumped for movie based ideas, you could easily create some of your own battles.

Gandel
07-08-2002, 03:28 AM
bumpage

Lord Nodata
07-08-2002, 10:58 PM
We've done some MAJOR site updates, go check them out!

www.anzwers.org/free/jedifortress

Lord Nodata
07-17-2002, 09:37 PM
bump to show that we've updated and moved the site to:

www.3dap.com/jediknight/jedifortress

:D

raziel_spawn69
07-18-2002, 02:25 AM
that mod on da web of the page looks l337 and i WAAAANNT IT but hey, i gatta wait...

P.S. will the yoda model actualy be hard to hit? imagine how much it would rule 4 yoda and suxxors for everyone else if u could only hit him looking down?

raziel_spawn69
07-18-2002, 04:24 AM
running start bump




" what do you mean we made lightning a spam weapon? "


:lightning::lightning::lightning::lightning::light ning:

Lord Nodata
07-18-2002, 04:26 AM
Originally posted by raziel_spawn69
that mod on da web of the page looks l337 and i WAAAANNT IT but hey, i gatta wait...

P.S. will the yoda model actualy be hard to hit? imagine how much it would rule 4 yoda and suxxors for everyone else if u could only hit him looking down?

Thanks! and to answer your question:

Yoda WILL be a smaller character and harder to hit. But he will be balanced either by moving slower or something else. Keep in mind that not EVERYONE will be able to attain the level of Jedi Master...

raziel_spawn69
07-18-2002, 04:41 AM
3 deep breaths ..... prepare for rant+rambling



PLEASE GUYS HELP ME OUT TRY TO MELD THESE IDEAS TOGETHER !!! EVEN IF ITS NOT 4 THIS MOD!!!!


1st is my biggest point, please consider it.... it is open to suggestion

have blue stance be aprox 75 damage each hit, yellow do aprox 90 and red be an instant kill..... the reason for changing stances should not be for damage but for knock down ability and blocking...... red stance will easily knocking down/stun/penetrate blue and have a 80% chance of
knocking down/stun/penetrate yellow and 50% chance of it on red
special moves shuld not be so much for damage as the ability to get past defenses/confuse enemy




the new blocking system does not have to change too much but I think that it would be awesome...... here are sum ideas collected and created

1. a button... maybe middle mouse or something, that can be pressed and if timed correctly has a 100% chance of block... if you hold it it goes down to 75%

2. just a smaller arc

3. have a properly timed ATTACK cause a block

Lord Nodata
07-18-2002, 04:57 AM
I've already redesigned the saber system into something BEAUTIFUL....you'll just have to wait. :D

Pyro638
07-18-2002, 11:10 PM
bump :bounmult:

MustangMatt302
07-20-2002, 01:02 AM
Just saying my bit. I am the newest team member. I know this Jedi Fortress will kick total arse!

Lord Nodata
07-20-2002, 02:53 AM
Originally posted by MustangMatt302
Just saying my bit. I am the newest team member. I know this Jedi Fortress will kick total arse!

And we expect MUCH of you...yes...:yoda:

MustangMatt302
07-20-2002, 09:36 AM
Please don't beat me. I swear I'll work hard and learn hard. Hehehehehehe...Now to hit the Ghoul2 tutorials. I wish JK2 animations were like the ole' JK Key files. :p

razorace
07-20-2002, 12:44 PM
Not trying to be critical here, but I believe it needs to be said. Do you guys have an actual design document hammered out for this this yet? You have to remember that this project is very ambitious and is probably take at least a year to do. As such, you're going to NEED to get your game concept and details hammered down first as you're probably going to have to mold the game around your key features. Overextending yourselves is only going to get the project canceled or turned into something sucky/buggy.

In addition, balance is going to be a big deal as you're attempting to encourage non-jedi classes. EVERYONE, by default, WILL be jedi unless you make the other classes fun and balanced to play. Heck, if you simply balance the classes by point values (Jedi score less points against weaker classes and visa versa) you could make the other classes fun to play even if Jedi whip their butts.

On specific design ideas, I have a suggestion. Having a R2 unit tailing the flag carrier is tricky and hard to code as AI following routines haven't been perfected yet. If it doesn't work out OR if you want to add a little variety you could go with race specific flag items. A ESB "backpack" C3PO for the rebels or a Drone Controller Unit for the Trade Feds would make excellent non AI-based flags.

Best of luck to you.

Razor Ace

Lord Nodata
07-21-2002, 03:19 AM
Originally posted by razorace
Do you guys have an actual design document hammered out for this this yet? You have to remember that this project is very ambitious and is probably take at least a year to do. As such, you're going to NEED to get your game concept and details hammered down first as you're probably going to have to mold the game around your key features. Overextending yourselves is only going to get the project canceled or turned into something sucky/buggy.

I agree, and YES we do have a working design. We know what our limits are and what we want to accomplish.



In addition, balance is going to be a big deal as you're attempting to encourage non-jedi classes. EVERYONE, by default, WILL be jedi unless you make the other classes fun and balanced to play. Heck, if you simply balance the classes by point values (Jedi score less points against weaker classes and visa versa) you could make the other classes fun to play even if Jedi whip their butts.


We're shooting for fun. EACH class will have it's benefits and drawbacks, and EACH class will be a valuable asset to the team. While I agree that it will be difficult to draw people away from the fascination of the Jedi classes, rest assured that they will in NO way be overpowering.


On specific design ideas, I have a suggestion. Having a R2 unit tailing the flag carrier is tricky and hard to code as AI following routines haven't been perfected yet. If it doesn't work out OR if you want to add a little variety you could go with race specific flag items. A ESB "backpack" C3PO for the rebels or a Drone Controller Unit for the Trade Feds would make excellent non AI-based flags.

Good ideas! All noted. :)

razorace
07-21-2002, 03:46 AM
Great! I was concerned because, at the moment, your website is as fuzzy on the details as a "Britney Spears Sex Video".

Best of luck to you guys. :)

Razor Ace

raziel_spawn69
07-21-2002, 04:39 AM
bump........ nadato what the sabre sys?

The Analog Kid
07-21-2002, 05:43 AM
Well I'm mapping for this project, its been fun so far. I'm looking for someone who could join the project or make prefabs.

phZ
07-21-2002, 07:15 AM
i could also help mapping. if ur interested, contact me.

ICQ: 150882990

Lord Nodata
07-22-2002, 12:27 PM
Originally posted by raziel_spawn69
bump........ nadato what the sabre sys?

Well I'll put up some basics on the new saber combat system on the website...keep checking there. I'm currently revising the design doc to the system with a few additions...

Darth Darth
07-22-2002, 07:51 PM
The mod does look nice. Balance is of course a major concern. I think you should have class limits, so that only one or two guys on a team can be a jedi/sith. Also, armor and health values values. Each different player class should have a different maximum health, anywhere from 75 to 150. Most classes should not have shield packs, as this is unrealistic. Shield packs don't appear at all in the movies, and obviously in an army, it would cost an assload of money to outfit every soldier with a shield pack. Sheild packs should be limited to IG-88 or whatever his number is, some kind of heavy infantry class, some kind of heavy purchaseable droid, like the destroyer droids from episode one, and whatever the equivalent of IG-88 is for the other team. Speaking of which, how many different teams do you plan to make? Not just a rebel and empire team, but aslso gungans and naboo, battle droid, and clone army as well? That would take a lot of modelers and stuff, but given how many models and skins have been created already, I think it could be done, over the course of the year.

Anyway, most characters will not have shield packs. However, most characters would have body armor, which would be a lot cheaper to outfit an army with. Body armor would not be ablative or destroyable in nature like shield packs, but would give a constant reduction of damage, no matter how many times you got hit. So, an armor value of .50 would mean that all damage is cut in half. You should have two armor values, or even three. One to represent resistance against kinetic energy, like repeater bullets, explosions, and shrapnel, and one value to represent energy damage, like blasters, disruptors, and so forth. Lightsaber damage could either have it's own third armor value, or else be an avergae between the first two, and maybe throw the number 1 into that average to represent the fact that sabers cut through armor really well. It could be done either way, because sabers are a combination of cutting and heat. Also, you could allow jedi/sith players to purchase cortosis armor that reduces damage from sabers, which would help them duel eachother. Most characters would have armor, but not shields. A few would have shields and armor, or just a shield. Jedi would have neither, but would have the highest maximum health since the force makes them so tough, and could heal themselves. Also maybe add a new force power called energy absorbtion which would be passive and reduce the damage from energy weapons. Or not. But a the number of hits a character takes to go down would depend on his health, armor, and shields.

I would also like to hear the credit system explained a bit more. Each team will get credits to purchase stuff with, but how would this work? Would they just be able to purchase droids and defenses, or would they be able to purchase equipment as well, and if so, would the general have to aprove every purchase, or would each player get an alotment? I love the idea of being able to purchase computer-cntrolled droids. I suggested this idea a couple years ago as something that could be used in Deus Ex mods, but modding for that game didn't seem to get off the ground. Also, are you going to have teams research stuff like in the mod Science and Industry for half-life? That would be pretty cool, but the only drawback is that it is kinda boring at the start of a game when all you have is a pistol, so you would have to make people start out with enough that it is fun from the start.

MustangMatt302
07-22-2002, 11:42 PM
Don't rip us a new one, Darth. We haven't even finalized the whole classes thing yet. And yes we're sticking as close to the Star Wars Universe, not the Star Wars films, as possible, except for the weaponary, starships, effects, etc...

Lord Nodata
07-23-2002, 01:26 PM
well the star wars universe IS the star wars films!

Anyway, I would love to explain in more detail how the credit system will work, but we'd like to keep our ideas to the mod to our selves for a bit longer...(at least until a release date rears it's head.)

I can tell you though that the General will only have control over how the TEAM'S credit allowance is spent. Each individual on the team will have his/her own credit allowance to work with as well.

phZ
07-25-2002, 05:50 PM
i just joined the team from jedi fortress as mapper.

i'll do the theed royal palace map which i have recently started for this mod. more infos will follow soon on the jf site - keep visiting it.

phZ

MustangMatt302
07-26-2002, 12:24 AM
Welcome phZ...fizz fizz....FIZZ!

Lord Nodata, let me slap you. Hehehe!!!!

The Star Wars Universe isn't the Star Wars films only, it is the films plus the comics, side stories, the pre- prequels (Ulic, Cay, Exar, etc..), the unfinished sequels, etc.....

phZ
07-26-2002, 12:53 PM
ello MustangMatt

well actually my name isnt spelled like that......

btw: i stole ur signature ;)

Shaggy1984
07-28-2002, 05:25 AM
Are you guys taking suggestions from the community, i mean i know you may have a strict plan and i know how irritating it might be for someone to come suggesting all these totally complex features for ya mod. Cause i've got a few which you may or may not have already planned.

Lord Nodata
07-30-2002, 02:19 PM
Sure! Suggestions are ALWAYS welcome.

We've got forums for the mod now!

CLICK HERE FOR JEDI FORTRESS FORUMS (http://www.3dactionplanet.com/jediknight/jedifortress/board)

So bring your suggestions and discussions there!

Skin Commando
07-31-2002, 01:06 AM
this will rule when it finaly comes out. it will be worth the wait!

Lord Nodata
09-18-2002, 04:25 PM
Site has been updated with shots of HOTH, go take a look! CLICK HERE! (http://www.3dap.com/jediknight/jedifortress)