View Full Version : Adding variables called in ClientTimerActions

06-27-2002, 05:29 AM
Hello there!

I want to make a Health-Regeneration for the players (and bots of course), so I coded a little into the ClientTimerActions function in JKIIgame:

// slowly increase health when under max
if (ent->health < client->ps.stats[STAT_MAX_HEALTH])

This works fine, but the prob is that every second the player gets 1 Health, if he is already under 100. But I want it to get 1 Health after 10, or 5 seconds or so. So I need a new variable (probably within the client-structure), that increases every time when ClientTimerAction is performed.

My specific problem now is, where do I have to initialize this variable? I've put a new int regenRate; into the client structure, but I don't know where I have to set it to zero for the first time, so I can increase it every second and then after it hits 10 or so, I'll increase the Health of the player...

Help would be very appreciated

Peace & Respect
-- Aetherfukz