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View Full Version : Quick editing request from already made models


sights0d
06-27-2002, 08:49 AM
I'm making a skin for Gallandro from the Han Solo Adventures. I'm basing it on the Kyle skin and model. What I need to do is get rid of Kyle's bangs and add Jan's weapon holster. Is anyone interested? I'd think that it wouldn't be too incredibly difficult, since the shapes are all there... but I know nothing of modeling. It'd just need to be thrown together from pre-existing parts.

I'd be willing to do it if someone could point me through it. What programs would I need?

sights0d
06-27-2002, 10:35 AM
I'm hoping someone's interested in helping me. I personally would like to see some TC of the Han Solo adventures, considering we already have the two most important models/skins done (Chewie and Han).

Madjai
06-27-2002, 11:19 AM
well youd basically be creating a whole new model by adding a part from another character, only the mesh is already there.

since you know nothing about modeling its really hard to just tell you how difficult it is to get a model into JKO, at least hard for someone whos never done it before. but the model is already mapped so i guess the only real trouble would be the weighting, which is blindingly annoying, for someone whos never done it before itd take about 3 week for you to understand it, depending on your ability to learn.

and anyone who knows how to model is most likely going to spend their hard time on their own projects.

good luck.

sights0d
06-27-2002, 11:23 AM
That's what I figured. Hmm. Well... I'd better get started learning. Hopefully, with my genius... it won't take too long. I guess I'd better start with some tutorial or another. Any easy ones that someone could recommend?

Madjai
06-27-2002, 11:26 AM
what program do you have?

sights0d
06-27-2002, 01:20 PM
Well... I'm not sure which ones are appropriate... Here's the list:

GMax
Pakscape
Photoshop
Assimilate
and modviewer.

Dunno if there is another one that I need.

I also have a trial of milkform that hasn't run its course yet (used 4 times) and since my BD is coming up, I might request it as a present.

sights0d
06-27-2002, 01:23 PM
GMax is the correct one for modeling, correct? I know ABSOLUTELY NOTHING!!! as far as modeling is concerned. As I've stated earlier, I don't even know how the files are put together.

Aside from that... I've learned a lot of stuff just since JKO came out, like skinning and mapping. I'm figuring that eventually, I'll get everything learned.

sights0d
06-27-2002, 01:24 PM
Oh yeah... One more question... What program (if any) opens a .glm file?

Hey! I'm a wampa!

Madjai
06-27-2002, 02:44 PM
well right now you cant put player models into the game with gmax because you need to be able to export to .xsi

i suggest, if youve got the time and connection, get 3dsmax using Kazaa.

sights0d
06-27-2002, 04:35 PM
What is their website? I can probably afford to just buy it.

sights0d
06-27-2002, 04:39 PM
Holy *#@$! I just looked it up and it is what might be described as prohibitively expensive (around $1000). Is there a different program that might be cheaper? How does the company expect anyone to get it legally? Only companies, like Raven could afford the damn thing!

loasnad
06-27-2002, 04:41 PM
lol some new games are made with gmax, why couldn't JK2 be one of the games it would save us all a lot of trouble.

sights0d
06-27-2002, 04:53 PM
So what else is available? There has to be something! Would I only be using it to switch from whatever milkform or gmax outputs into whatever needs to be inputted into JKO?