View Full Version : model part showing up in wrong place in game
06-27-2002, 01:05 PM
Hey, I am having a problem with a piece of a model I made (well, it's vampire hunter d's model, but I got him in game) showing up in the wrong place in modview and in the game. The left hand is detached, and waaaaaay under the model. I have it weighted to the correct bone, and it looks like all the tags for it are in the right place.
Anybody have a clue? I'll have a screenshot up later, I still have to get the right textures on him.
06-27-2002, 01:21 PM
I fixed it. I just deleted that part and remerged it from a previous save... strange.
06-27-2002, 02:49 PM
well you did figure this out, but the trick to fixing this is:
find another part of your model that shows up correctly in modview - ie. the hips, or one of the legs - after all the weighting, etc - and attach the errant part, such as the hand, to that mesh part via applying an Edit Mesh to the Working Part first, then attaching the Non-Working part to it. Next, go into the Sub Object mode, polygon, and Detach the part that you had attached.
Finally, re-skin that mesh piece, then link the parts together properly (caps, tags, etc).
1)Apply edit mesh modifier to working part
2)Attach unworking part to working part
3)Detach unworking part from working part via polygon sub-object mode
4)Re-skin and re-link formerly unworking model part.
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