View Full Version : r_speeds

06-27-2002, 08:20 PM
i have asked around and not many people know exactly, the true definitions, goods and bads, about R_speeds.

can anyone help me as to what i should be trying to get in my map, whats good, whats bad, whats average.

how to improve em etc.

btw if this is in rich's tutorial. i probably havnt gotten to it yet lol.

06-27-2002, 08:36 PM
Look a page back. :p


06-27-2002, 08:57 PM
thatl teach me to use the search function before repeating a topic. sorry about that.

But while im asking quesitons instead of starting another thread. i hope someone reads this.

I compiled my map. and i get a problem, it says.

Warning: Fog brush 85 with multiple sides showing.

i did a search for brush 85, and brush 85 is my water brush.

i didnt get this problem the last time i compiled. and all i have done recently is caulk the sides of the water, and made all my brushs including the water into detail brushes.

can anyone shed anylight ?

06-28-2002, 01:17 AM
You didn't expose any of your caulked sides to the room did you?

Water has fog inside it, you see. When you jump in, the entire world gets hazy and gets a tint - thats the fog. When that opens up to the world somewhere, the engine doesn't know exactly where to draw the fog. :)

Thus you can't have an open side to a water brush unless there is water textured on it.

06-28-2002, 01:20 AM
Originally posted by The_Preacher
and made all my brushs including the water into detail brushes.

I suspect this is what's causing it. It's better to surround the water brush with structural brushes.
Raven made all water shaders also fog. That is to make realistic effect when you dive inside. And fogs must be visible to the player only from ONE side.

06-28-2002, 01:24 AM
Nah, all my water and water containers are detail, and they're fine. :p

06-28-2002, 07:44 AM
well i followed richs tut as best i could. however i think i might have done somthing arry without realisng. when going through the caul tut. (basically it says caulk everything lol)

ill go through my process for making my water to narrow it down (thx for thelp in advance guys you rock)

I make my water.
Texture the top, and bottom with a water texture.
i put a nodraw brush in between the top of the water, and the bottom of the water, (in the middle)

i then went around the Outside, of the water, the 4 right left front and back sides (not top and bottom) and added a caulk texture to it.

i think. possibly, i have added caulk to the outsides, instead of a nodraw. perhaps have got confused :/ i dunno.

also one more probem wich has arisen. (for the love of god why :( )

when you try to duck in water, the model doesnt know wether to stand or to duck, so he judders, between ducking and standing.

if you move whilst ducking, and let go f the keys, they continue walking in the last direction pressed.

the only thing i could think of was perhaps i had made my water a depth that was inbetween, walking depth and swimming depth.

hence when standing its seems like standing depth. and when ducking, you go almost fully submerged but not. thats why it judders. but i dont know, thats my guess. :rolleyes:

oh and once again. cheers rich on the tutorials. its like my bible. if i ever get stuck, or fancy trying something perhaps a little out of my depth. i just load up the page, and sit and read for a bit, following step by step.

to be honest, i dont know how other people are getting stuck, and how JKradient isnt working properly. cos even when i have been doing stuff like CG subtract, and hollow making, i have had no problems.

infact they only problem i have ever had from the beginning has been this damned water. and according to your tutorial, its supposed to be the easiest damned thing to do lol.

anyway i have said enough
Preach out