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View Full Version : Screenshots of my JO SP project


phZ
06-27-2002, 09:37 PM
here are a couple of early screenshots of some sp maps im working on. im waiting for feedbacks, thnx.

http://photos.netclubs.com/live/photos/photocenter/g/s/v/r/vrrlnphfb6mk54l70jiafshlac/shot0063.jpg
http://photos.netclubs.com/live/photos/photocenter/g/s/v/r/vrrlnphfb6mk54l70jiafshlac/shot0053.jpg
http://photos.netclubs.com/live/photos/photocenter/g/s/v/r/vrrlnphfb6mk54l70jiafshlac/shot0054.jpg
http://photos.netclubs.com/live/photos/photocenter/g/s/v/r/vrrlnphfb6mk54l70jiafshlac/shot0056.jpg
http://photos.netclubs.com/live/photos/photocenter/g/s/v/r/vrrlnphfb6mk54l70jiafshlac/shot0057.jpg
http://photos.netclubs.com/live/photos/photocenter/g/s/v/r/vrrlnphfb6mk54l70jiafshlac/shot0058.jpg
http://photos.netclubs.com/live/photos/photocenter/g/s/v/r/vrrlnphfb6mk54l70jiafshlac/shot0060.jpg
http://photos.netclubs.com/live/photos/photocenter/g/s/v/r/vrrlnphfb6mk54l70jiafshlac/shot0063.jpg
http://photos.netclubs.com/live/photos/photocenter/g/s/v/r/vrrlnphfb6mk54l70jiafshlac/shot0065.jpg
http://photos.netclubs.com/live/photos/photocenter/g/s/v/r/vrrlnphfb6mk54l70jiafshlac/shot0066.jpg
http://photos.netclubs.com/live/photos/photocenter/g/s/v/r/vrrlnphfb6mk54l70jiafshlac/shot0068.jpg
http://photos.netclubs.com/live/photos/photocenter/g/s/v/r/vrrlnphfb6mk54l70jiafshlac/shot0069.jpg

hope u like it
phz

phZ
06-27-2002, 09:45 PM
if the links dont work try the direct link to my photo lycos album:

http://photos.lycos.com/s.asp?r=gsrsd0lnshkk9am9ade1n0m1ek_334756

Ah Boon
06-27-2002, 10:08 PM
hmm... it says file not found :/

Manquesa
06-27-2002, 10:12 PM
Looks good, quick question though. Should all the sotrmtroopers really be standing in such a tightly packed little group like that? Maybe you should spread them out a bit more.

phZ
06-27-2002, 10:25 PM
the stormtroopers run through the door thats why they're in a group. but maybe it would be better to spread them. thnx for the feedback.

Ah-Boon: try the link from my reply.

Ah Boon
06-27-2002, 10:36 PM
thank you sir! :D i will try!

phZ
06-27-2002, 10:54 PM
btw... i'm thinking about releasing the part of the sp map which u can see on shot0063 as a duel or ffa map.

Ah Boon
06-28-2002, 12:20 AM
sw33t @$$ k!ck!nG MAP!!!!

phZ
06-28-2002, 12:29 AM
thank you sir ;)

Drakewl
06-28-2002, 12:42 AM
the basic level structure looks good and interesting

but in some screenshots like the one with the gun turret where you look at a some enemies on the bridge you have less than 15 frames per second, which will be unplayable for most players

i would prefer to make some death counter

every time an enemy of a certain group is killed it sends a signal to a trigger that counts until 5 in example and then sends another signal to another trigger, which spawns new enemies

this way you'd avoid that the player will be overloaded with enemies action and performancewise


by the way, some hovering space ships/gliders (script controlled) would be awesome, and even better if you could destroy them with the gun turret

phZ
06-28-2002, 01:07 AM
thnx for the tip Drakewl.

there are some tie fighters flying trough the level... but u cant yet destroy them... think that would be funny.


keep the feedbacks coming...

DireTan
06-28-2002, 01:24 AM
awsome cant wait to play.. I hope this map has some sort of Plot behind it..

phZ
06-28-2002, 02:00 AM
there is a plot... but i wont tell anything until ill release it ;)

hack
06-28-2002, 02:36 AM
When you release it so that we can enjoy your great work? :D

phZ
06-28-2002, 02:57 AM
ive got holiday now... so i hope the maps will be finished in around 5 weeks.

phZ
06-29-2002, 07:27 AM
ive just posted some new screenshots of the mp map ill release soon. the map is a part of the single player project. read more here:

http://www.lucasforums.com/showthread.php?s=&threadid=65666

keto
06-30-2002, 02:14 PM
wow nice work, was wondering where did you get those statues of the robed staff/sword(cant tell) holders they are freakin awesome!

keep up the good work,
-keto

Galactic Magi
07-01-2002, 04:11 AM
O.O that one section of the level (63) would be kickass as a level for multiplayer, i cant wait to play the finished map in sp!