View Full Version : Help with skinning - How many pixels in an object?
06-28-2002, 09:10 AM
OK, I've got my model done, I go to skin it, and everything comes out completely out of porportions. (Messy!) How can I figure out how big (pixels) an object is unwrapped?
My previous models were all solid materials so this has never been a problem before.
Oh, and I'm using Milkshape.
06-28-2002, 09:19 AM
Im Sorry That This Has Nothing To Do About Your Question,
Bu I Was Wondering How Do You Make A JK II Model???
Please Help Me:) ;) ;)
I Really Am Sorry:( :( :(
06-28-2002, 10:00 AM
textures must be in multiples of 64
i usually stick to minimum 128x128 up to around 512x512, but you can go to combination sizes, like 1024x512, etc
so long as its all a multiple of 64, i believe
06-28-2002, 11:49 PM
Firstly texture sizes need to be on the power of two boundry (binary progression) 2,4,8,16,32,64,128,256,512,1024 (specific cards may have other limitations) secondly the mapping between polygon and texture is usally done on the scale 0 to 1 which is then scalled to _whatever_ the textures max/min coords are.
Just to check you _are_ doing a UVW unwrap and then designing your skin based on that layout aren't you?
06-29-2002, 12:26 PM
UVW unwrap? I have no idea what that is except it sounds like that's what I need.
06-29-2002, 03:35 PM
Right then, thats a big subject all by itself, check on www.polycount.com for UVW tutorials.
I would also suggest checking the sticky thread up top before posting asking for help. It has many usefull links that will help you out. Good luck.
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