View Full Version : Invisible Edges

Sniper Wolf
06-28-2002, 12:44 PM
Hey I was going back through my model and I noticed that a part of the trenchcoat was one sided so it didn't show from the inside and it was not solid, plus it was linked to a bunch of different vertices and when I did an STL Check it came up with like 512 errors such as open edges, etc. (this is only on the hips segment) Is there a program or plugin out there for 3ds max that corrects things like this? I already looked at Google and nothing was there for this type of thing. Here's a screenshot for reference of what the problem is like:
- Wolf :jawa

Sniper Wolf
06-29-2002, 03:38 AM
Somebody please answer. Should I find a program to do this or should I delete the hips mesh and then import it from my root.xsi file I have made and retry it? That would mean I would have to relink everything that was connected to the hips and do the hierarchy and uvwmap it again, right?
- Wolf :jawa

06-29-2002, 03:47 AM
how did you make it...Using a spline....patch combo?

Sniper Wolf
06-29-2002, 04:24 AM
No I used mesh editing the whole time.

06-29-2002, 05:18 AM
Try resetting Xforms or export as 3DS and then Imort in a new file.