View Full Version : round lift

06-28-2002, 03:32 PM
I made a round shaped lift for my sp level. I am using GTK and I selected ron's tools to make a polygon-but when I compile my map the player walks right through the round texture like a ghost thru walls. It's like a model with no invisible wall. Is there a way to change this to solid surface.

Also can I add objectives to my level for instance if you to make it where the player could not exit a room or advance any further until a certain NPC is defeated?

06-30-2002, 02:33 AM
well im new to quake3 editing and never used gtkr, so i cant help you on the first one

with the second one, you should just be able to have a locked door that an npc is bound too (like in a 'target' key in the npc), and so when the npc dies it triggers a new state in the door (unlocked)

i dont know the exact way to do that with radiant (like i said im new at this), but thats how i would do it when i was editing half-life